The new practices and infrastructures of participation: How the popularity of Twitch. tv challenges old and new ideas about television viewing HS Spilker, K Ask, M Hansen Information, Communication & Society 23 (4), 605-620, 2020 | 144 | 2020 |
My life is a mess: self-deprecating relatability and collective identities in the memification of student issues K Ask, C Abidin Information, Communication & Society 21 (6), 834-850, 2018 | 114 | 2018 |
The politics of user-platform relationships: Co-scripting live-streaming on Twitch. tv K Ask, HS Spilker, M Hansen First Monday 24 (7), 2019 | 60 | 2019 |
Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill K Ask, SHB Svendsen, H Karlstrøm Norsk medietidsskrift 23 (1), 1-21, 2016 | 51 | 2016 |
Domesticating technology for shared success: collective enactments of World of Warcraft K Ask, KH Sørensen Information, Communication & Society 22 (1), 73-88, 2019 | 35 | 2019 |
Spiller du riktig?–Tid, moral og materialitet i domestiseringen av et online dataspill K Ask Norsk medietidsskrift 18 (2), 140-157, 2011 | 35 | 2011 |
Digitalisering. Samfunnsendring, brukerperspektiv og kritisk tenkning. K Ask, R Søraa | 33 | 2021 |
The value of calculations: The coproduction of theorycraft and player practices K Ask Bulletin of Science, Technology & Society 36 (3), 190-200, 2016 | 17 | 2016 |
Migration narratives in educational digital storytelling: which stories can be told? SHB Svendsen, K Ask, K Øygardslia, CE Skotnes, P Ringrose, G Grut, ... Learning, media and technology 47 (2), 201-215, 2022 | 15 | 2022 |
LUDIC WORK: Assemblages, domestications and co-productions of play K Ask NTNU, 2016 | 14 | 2016 |
The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs L Eklund, K Ask 2013 DiGRA International Conference: DeFragging Games Studies (DiGRA'13 …, 2013 | 11 | 2013 |
The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents K Ask, IK Sørenssen, ST Moltubakk Nordicom Review 42 (s4), 107-123, 2021 | 9 | 2021 |
" The Many Faces of Engagement M Antonsen, K Ask, H Karlstrøm Nordic Journal of Science and Technology Studies 2 (2), 3-4, 2014 | 9 | 2014 |
Women and Computer Games (Workshops and Tutorials) L Jaccheri, A Wang, K Ask, S Petersen, K Brend 16th International Conference on Entertainment Computing (ICEC), 507-509, 2017 | 2 | 2017 |
Horny for Ghost: The Sexualized Remediation of Call of Duty: Modern Warfare II on TikTok K Ask, T Sihvonen Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023 | 1 | 2023 |
Gamer-parent identity: positioning parenthood between fun screentime and ideals of responsibility IK Sørenssen, K Ask, ST Moltubakk | 1 | 2022 |
Sexual Harassment in Online Games: Bug or Feature? K Ask, SHB Svendsen AoIR Selected Papers of Internet Research, 2014 | 1 | 2014 |
Digitalization and Social Change: A Guide in Critical Thinking K Ask, RA Søraa CRC Press, 2023 | | 2023 |
Facilitating social inclusion of migrant students through digital games: Design principles and pitfalls in Wanderers K Øygardslia, K Ask ECGBL 2022 16th European Conference on Game-Based Learning, 2022 | | 2022 |
Reflecting on communal responsibility in science S Moratti, K Ask Nordic Journal of Science and Technology Studies, 2022 | | 2022 |