Where everybody knows your (screen) name: Online games as “third places” CA Steinkuehler, D Williams Journal of computer-mediated communication 11 (4), 885-909, 2006 | 1393 | 2006 |
Learning science through computer games and simulations NR Council National Academies Press, 2011 | 984* | 2011 |
Learning in massively multiplayer online games CA Steinkuehler Embracing Diversity in the Learning Sciences, 522-529, 2012 | 760 | 2012 |
Scientific habits of mind in virtual worlds C Steinkuehler, S Duncan Journal of Science Education and Technology 17 (6), 530-543, 2008 | 755 | 2008 |
Massively multiplayer online video gaming as participation in a discourse CA Steinkuehler Mind, culture, and activity 13 (1), 38-52, 2006 | 559 | 2006 |
Esports research: A literature review JG Reitman, MJ Anderson-Coto, M Wu, JS Lee, C Steinkuehler Games and Culture 15 (1), 32-50, 2020 | 461 | 2020 |
Massively multiplayer online gaming as a constellation of literacy practices C Steinkuehler The design and use of simulation computer games in education, 187-215, 2007 | 436 | 2007 |
The mangle of play C Steinkuehler Games and culture 1 (3), 199-213, 2006 | 336 | 2006 |
Why game (culture) studies now? CA Steinkuehler Games and culture 1 (1), 97-102, 2006 | 307 | 2006 |
Cognition and literacy in massively multiplayer online games CA Steinkuehler Handbook of research on new literacies, 611-634, 2014 | 299 | 2014 |
Games, learning, and society: Learning and meaning in the digital age C Steinkuehler, K Squire, S Barab Cambridge University Press, 2012 | 290 | 2012 |
Video games and digital literacies C Steinkuehler Journal of adolescent & adult literacy 54 (1), 61-63, 2010 | 254 | 2010 |
Mystery at the museum–A collaborative game for museum education E Klopfer, J Perry, K Squire, MF Jan, C Steinkuehler Computer Supported Collaborative Learning 2005, 316-320, 2017 | 196 | 2017 |
Massively multiplayer online games as an educational technology: An outline for research C Steinkuehler Educational technology, 10-21, 2008 | 177 | 2008 |
Videogames and learning C Steinkuehler, K Squire Cambridge handbook of the learning sciences, 377-396, 2014 | 171 | 2014 |
Meet the gamers K Squire, C Steinkuehler Library journal 130 (7), 38-41, 2005 | 168 | 2005 |
Literacy in virtual worlds RW Black, C Steinkuehler Handbook of adolescent literacy research, 271-286, 2009 | 166 | 2009 |
Cognition and learning in massively multiplayer online games: A critical approach CA Steinkuehler The University of Wisconsin-Madison, 2005 | 159 | 2005 |
Critical ethical reasoning and role-play DW Simkins, C Steinkuehler Games and Culture 3 (3-4), 333-355, 2008 | 156 | 2008 |
Digital literacies for the disengaged: creating after school contexts to support boys' game‐based literacy skills C Steinkuehler, E King On the Horizon 17 (1), 47-59, 2009 | 139 | 2009 |