Aspects of networking in multiplayer computer games J Smed, T Kaukoranta, H Hakonen The Electronic Library 20 (2), 87-97, 2002 | 314 | 2002 |
A review on networking and multiplayer computer games J Smed, T Kaukoranta, H Hakonen Turku Centre for Computer Science, 2002 | 213 | 2002 |
Algorithms and networking for computer games J Smed, H Hakonen John Wiley & Sons, 2017 | 142 | 2017 |
Gamification ethics S Hyrynsalmi, KK Kimppa, J Smed Encyclopedia of Computer Graphics and Games, Springer International …, 2017 | 121 | 2017 |
Towards a definition of a computer game J Smed, H Hakonen Turku Centre for Computer Science, 2003 | 99 | 2003 |
Promoting children's health with digital games: A review of reviews H Parisod, A Pakarinen, L Kauhanen, M Aromaa, V Leppänen, ... GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (3 …, 2014 | 89 | 2014 |
Health game interventions to enhance physical activity self‐efficacy of children: a quantitative systematic review A Pakarinen, H Parisod, J Smed, S Salanterae Journal of advanced nursing 73 (4), 794-811, 2017 | 75 | 2017 |
Job grouping in surface mounted component printing J Smed, M Johnsson, M Puranen, T Leipälä, O Nevalainen Robotics and Computer-Integrated Manufacturing 15 (1), 39-49, 1999 | 54 | 1999 |
Can we prevent collusion in multiplayer online games J Smed, T Knuutila, H Hakonen Proceedings of the Ninth Scandinavian Conference on Artificial Intelligence 9, 2006 | 52 | 2006 |
Feasibility of mobile health game “Fume” in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design H Parisod, A Pakarinen, A Axelin, E Löyttyniemi, J Smed, S Salanterä International Journal of Medical Informatics 113, 26-37, 2018 | 44 | 2018 |
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study. A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed Journal of Usability Studies 11 (4), 2016 | 35 | 2016 |
Validating gameplay activity inventory (GAIN) for modeling player profiles J Vahlo, J Smed, A Koponen User modeling and user-adapted interaction 28 (4), 425-453, 2018 | 34 | 2018 |
Scheduling algorithms for computer-aided line balancing in printed circuit board assembly T Hayrinen, M Johnsson, T Johtela, J Smed, O Nevalainen Production Planning & Control 11 (5), 497-510, 2000 | 34 | 2000 |
Investigating players' engagement, immersion, and experiences in playing Pokémon go A Pyae, M Luimula, J Smed Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017 | 32 | 2017 |
Determinants of tobacco-related health literacy: A qualitative study with early adolescents H Parisod, A Axelin, J Smed, S Salanterä International journal of nursing studies 62, 71-80, 2016 | 32 | 2016 |
The advantages and limitations of digital games in children’s health promotion H Parisod, M Aromaa, L Kauhanen, K Kimppa, C Laaksonen, V Leppänen, ... Finnish Journal of eHealth and eWelfare 6 (4), 164-173, 2014 | 30 | 2014 |
Investigating the effects of motion-based Kinect game system on user cognition A Nakai, A Pyae, M Luimula, S Hongo, H Vuola, J Smed Journal on Multimodal User Interfaces 9, 403-411, 2015 | 28 | 2015 |
Grouping and sequencing PCB assembly jobs with minimum feeder setups K Salonen, J Smed, M Johnsson, O Nevalainen Robotics and Computer-Integrated Manufacturing 22 (4), 297-305, 2006 | 27 | 2006 |
Designing a health-game intervention supporting health literacy and a tobacco-free life in early adolescence H Parisod, A Pakarinen, A Axelin, R Danielsson-Ojala, J Smed, ... Games for health journal 6 (4), 187-199, 2017 | 26 | 2017 |
Realizing bullet time effect in multiplayer games with local perception filters J Smed, H Niinisalo, H Hakonen Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for …, 2004 | 26 | 2004 |