Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers BD Homer, CK Kinzer, JL Plass, SM Letourneau, D Hoffman, M Bromley, ... Computers & Education 74, 37-49, 2014 | 163 | 2014 |
Toward understanding the potential of games for learning: Learning theory, game design characteristics, and situating video games in classrooms S Turkay, D Hoffman, CK Kinzer, P Chantes, C Vicari Computers in the Schools 31 (1-2), 2-22, 2014 | 147 | 2014 |
The Impact of Choice and Feedback on Learning, Motivation, and Performance in an Educational Video Game CK Kinzer, DL Hoffman, S Türkay, N Günbaş, P Chantes, T Dvorkin, ... Games, Learning, and Society, 175-181, 2012 | 37 | 2012 |
Perceptual factors and learning in digital environments S Paek, DL Hoffman, JB Black Educational Technology Research and Development 64, 435-457, 2016 | 20 | 2016 |
The role of modality in virtual manipulative design S Paek, DL Hoffman, A Saravanos, JB Black, C Kinzer Human Factors in Computing Systems, 1747-1752, 2011 | 17 | 2011 |
Motivation outcomes in math-related videogames DL Hoffman, S Paek, Z Zhou, S Türkay Technology, Knowledge and Learning 26 (3), 637-659, 2021 | 15 | 2021 |
Examining the Effects of Text and Images on Story Comprehension: An Eye-Tracking Study of Reading in a Video Game and Comic Book CK Kinzer, S Turkay, DL Hoffman, N Gunbas, P Chantes, A Chaiwinij, ... Literacy Research Association Yearbook 61, 259-275, 2012 | 14 | 2012 |
Multi-Modal Interaction with Virtual Manipulatives: Supporting Young Children’s Math Learning S Paek, DL Hoffman, JB Black International Computer Supported Collaborative Learning, 117-120, 2013 | 13 | 2013 |
Spatial contiguity and incidental learning in multimedia environments S Paek, DL Hoffman, A Saravanos British Journal of Educational Technology 48 (6), 1390-1401, 2016 | 12 | 2016 |
Teachers’ perspectives on culturally-relevant computing: principles and processes DL Hoffman, P Leong, RPH Ka’aloa, S Paek TechTrends 66 (3), 423-435, 2022 | 10 | 2022 |
Online-only international conferences: Strategies for maintaining community DL Hoffman, S Paek, CP Ho, BY Kimura TechTrends 65 (4), 418-420, 2021 | 9 | 2021 |
Using touch-based input to promote student math learning in a multimedia learning environment S Paek, DL Hoffman, JB Black EdMedia+ Innovate Learning, 314-323, 2013 | 9 | 2013 |
Challenges of using virtual manipulative software to explore mathematical concepts S Paek, DL Hoffman Proceedings of the 41st Annual Meeting of the Research Council on …, 2014 | 7 | 2014 |
An Argument for a Multimodal, Online System to Support English Learners' Writing Development JA Kleifgen, CK Kinzer, DL Hoffman, K Gorski, J Kim, A Lira, B Ronan Handbook of research on digital tools for writing instruction in K-12 …, 2014 | 6 | 2014 |
Exploring motivation and comprehension of a narrative in a video game, book and comic book format CK Kinzer, DL Hoffman, S Turkay, N Gunbas, P Chantes 60th Yearbook of the Literacy Research Association Yearbook, 263-278, 2011 | 5 | 2011 |
Assessing Preservice Teachers' Conceptual Change in an Internet-Based, Case Instructional Environment CK Kinzer, M Kapur, S Lohnes, DW Cammack, S Kontovourki, D Hoffman, ... 28th annual conference of the cognitive science society, 1611-1616, 2006 | 5 | 2006 |
Multi-Modal Interaction in Digital Instructional Media S Paek, DL Hoffman, A Saravanos, M Kim, JB Black Games, Learning, & Society, 245-250, 2012 | 4 | 2012 |
Matters of frequency, immediacy and regularity: engagement in an online asynchronous course DL Hoffman, F Furutomo, A Eichelberger, P McKimmy Innovative Higher Education 48 (4), 655-677, 2023 | 3 | 2023 |
Language learning in an era of datafication and personalized learning L Fulton, DL Hoffman, S Paek Educational Technology Research and Development 69, 315-318, 2021 | 3 | 2021 |
Spatial Contiguity and Implicit Learning in Hypertext S Paek, DL Hoffman, A Saravanos ACM HT Conference on Hypertext and Hypermedia, 291-292, 2010 | 3 | 2010 |