The design principles for flow experience in educational games K Kiili, S De Freitas, S Arnab, T Lainema Procedia Computer Science 15, 78-91, 2012 | 413 | 2012 |
Flow framework for analyzing the quality of educational games K Kiili, T Lainema, S de Freitas, S Arnab Entertainment computing 5 (4), 367-377, 2014 | 213 | 2014 |
Foundation for measuring engagement in educational games K Kiili, T Lainema Journal of interactive learning research 19 (3), 469-488, 2008 | 154 | 2008 |
Applying an authentic, dynamic learning environment in real world business T Lainema, S Nurmi Computers & Education 47 (1), 94-115, 2006 | 141 | 2006 |
Applying constructivist approach to educational business games: Case REALGAME T Lainema, P Makkonen Simulation & gaming 34 (1), 131-149, 2003 | 135 | 2003 |
Learning leadership skills in a simulated business environment A Siewiorek, E Saarinen, T Lainema, E Lehtinen Computers & Education 58 (1), 121-135, 2012 | 115 | 2012 |
Perspective making: Constructivism as a meaning-making structure for simulation gaming T Lainema Simulation & Gaming 40 (1), 48-67, 2009 | 94 | 2009 |
The effects of computer‐simulation game training on participants' opinions on leadership styles A Siewiorek, A Gegenfurtner, T Lainema, E Saarinen, E Lehtinen British Journal of Educational Technology 44 (6), 1012-1035, 2013 | 87 | 2013 |
Enhancing organizational business process perception: Experiences from constructing and applying a dynamic business simulation game T Lainema Turku School of Economics and Business Administration, 2003 | 76 | 2003 |
Advancing acquisition of business know-how: Critical learning elements T Lainema, K Lainema Journal of Research on Technology in Education 40 (2), 183-198, 2007 | 72 | 2007 |
Player-reported impediments to game-based learning JT Harviainen, T Lainema, E Saarinen Transactions of the Digital Games Research Association 1 (2), 2014 | 64 | 2014 |
Formation of novice business students’ mental models through simulation gaming LM Palmunen, E Pelto, A Paalumäki, T Lainema Simulation & Gaming 44 (6), 846-868, 2013 | 54 | 2013 |
Learn more, better and faster: computer-based simulation gaming of production and operations T Lainema, OP Hilmola International Journal of Business Performance Management 7 (1), 34-59, 2005 | 53 | 2005 |
How to Raise Different Game Collaboration Activities – The association between game mechanics, players’ roles and collaboration processes R Hämäläinen, M Niilo-Rämä, T Lainema, K Oksanen Simulation & Gaming, 2018 | 31 | 2018 |
Learning from social collaboration: A paradigm shift in evaluating game-based learning K Oksanen, T Lainema, R Hämäläinen Handbook of research on serious games for educational applications, 41-65, 2017 | 30 | 2017 |
Redesigning the traditional business gaming process–Aiming to capture business process authenticity T Lainema Journal of Information Technology Education: Research 3 (1), 35-52, 2004 | 26 | 2004 |
Critical success factors in business process management–A literature review J Ohtonen, T Lainema Proceedings of IRIS, 572-585, 2011 | 24 | 2011 |
Theorizing on the treatment of time in simulation gaming T Lainema Simulation & Gaming 41 (2), 170-186, 2010 | 24 | 2010 |
Reflective thinking in games: triggers and constraints K Kiili, H Ketamo, T Lainema Leading Issues in Games-Based Learning Research. Ridgeway Press, UK, 178-192, 2011 | 19 | 2011 |
Towards a manager’s mental model: Conceptual change through business simulation LM Palmunen, T Lainema, E Pelto The International Journal of Management Education 19 (2), 15, 2021 | 17 | 2021 |