Breaking the game: The traversal of the emergent narrative in video games P Cardoso, M Carvalhais Journal of Science and Technology of the Arts 5 (1), 25-31, 2013 | 28 | 2013 |
Artificial Aesthetics: creative practices in computational art and design M Carvalhais U. Porto Edições, 2016 | 23 | 2016 |
Web design patterns for mobile devices JMN Ribeiro | 23 | 2012 |
Towards a Model for Artificial Aesthetics: Contributions to the Study of Creative Practices in Procedural and Computational Systems M Carvalhais Doctor of Philosophy in Art and Design PhD), University of Porto, 2010 | 18 | 2010 |
Art and Computation M Carvalhais V2_Publishing, 2022 | 9 | 2022 |
Empathy in the ergodic experience of computational aesthetics M Carvalhais, P Cardoso Editorial Coordinators: Rufus Adebayo, Ismail Farouk, Steve Jones …, 2018 | 9 | 2018 |
What then happens when interaction is not possible: the virtuosic interpretation of ergodic artefacts M Carvalhais, P Cardoso Journal of Science and Technology of the Arts 7 (1), 55-62, 2015 | 9 | 2015 |
Beyond Vicarious Interactions: From Theory of Mind to Theories of Systems in Ergodic Artefacts M Carvalhais, P Cardoso Proceedings xCoAx, 139-50, 2015 | 9 | 2015 |
Learning and studying interaction design through design patterns M Carvalhais Proceedings of the 15th Conference on Pattern Languages of Programs, 1-8, 2008 | 9 | 2008 |
Breaking the hedonistic loop: Meaning before fun in videogames P Cardoso, R Melo, M Carvalhais Proceedings of the 9th International Conference on Digital and Interactive …, 2019 | 8 | 2019 |
Traversal hermeneutics: The emergence of narrative in ergodic media M Carvalhais xCoAx 2013, 51-60, 2013 | 8 | 2013 |
Towards a model for artificial aesthetics M Carvalhais Generative Art, 343-357, 2010 | 8 | 2010 |
Creation of meaning in processor-based artefacts M Carvalhais, P Cardoso ISEA 2017: International Symposium on Electronic Arts, Manizales, Colombia, 2017 | 7 | 2017 |
Asynchronous interactions between players and game world A Neto, P Cardoso, M Carvalhais International Conference on Design and Digital Communication, 148-156, 2020 | 6 | 2020 |
Narrative games in ergodic media. M Carvalhais, P Cardoso Estudos em Comunicação 2 (27), 2018 | 6 | 2018 |
Regarding value in digital serendipitous interactions R Melo, M Carvalhais | 6 | 2016 |
Unfolding and Unwinding, a Perspective on Generative Narrative M Carvalhais ISEA 2012 Albuquerque: Machine Wilderness, 46-51, 2012 | 6 | 2012 |
Procedural Taxonomy: An Analytical Model for Artificial Aesthetics.” M Carvalhais ISEA 2011, 17th International Symposium on Electronic Art, 2011 | 6 | 2011 |
Breaking the Black Box: Procedural Reading, Creation of Meaning, and Closure in Computational Artworks P Machado, J Romero, G Greenfield Artificial Intelligence and the Arts: Computational Creativity, Artistic …, 2021 | 5 | 2021 |
Will Machinic Art Lay Beyond Our Ability to Understand It? R Penha, M Carvalhais Editorial Coordinators: Rufus Adebayo, Ismail Farouk, Steve Jones …, 2018 | 5 | 2018 |