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Wenge Xu
Wenge Xu
在 bcu.ac.uk 的电子邮件经过验证 - 首页
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引用次数
引用次数
年份
PizzaText: Text entry for virtual reality systems using dual thumbsticks
D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang
IEEE transactions on visualization and computer graphics 24 (11), 2927-2935, 2018
982018
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐and third‐person viewing perspectives
D Monteiro, HN Liang, W Xu, M Brucker, V Nanjappan, Y Yue
Computer Animation and Virtual Worlds 29 (3-4), e1830, 2018
842018
Ringtext: Dwell-free and hands-free text entry for mobile head-mounted displays using head motions
W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro
IEEE transactions on visualization and computer graphics 25 (5), 1991-2001, 2019
732019
Studying the effect of display type and viewing perspective on user experience in virtual reality exergames
W Xu, HN Liang, Z Zhang, N Baghaei
Games for health journal 9 (6), 405-414, 2020
682020
Exploration of hands-free text entry techniques for virtual reality
X Lu, D Yu, HN Liang, W Xu, Y Chen, X Li, K Hasan
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020
632020
Pointing and selection methods for text entry in augmented reality head mounted displays
W Xu, HN Liang, A He, Z Wang
2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019
582019
Virtual reality sickness mitigation methods: A comparative study in a racing game
R Shi, HN Liang, Y Wu, D Yu, W Xu
Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (1 …, 2021
542021
Health benefits of digital videogames for the aging population: a systematic review
W Xu, HN Liang, N Baghaei, B Wu Berberich, Y Yue
Games for Health Journal 9 (6), 389-404, 2020
532020
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays
W Xu, HN Liang, Y Zhao, D Yu, D Monteiro
The ACM CHI Conference on Human Factors in Computing Systems, 2019
492019
Effect of gameplay uncertainty, display type, and age on virtual reality exergames
W Xu, HN Liang, K Yu, N Baghaei
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
452021
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study
W Xu, HN Liang, N Baghaei, X Ma, K Yu, X Meng, S Wen
JMIR serious games 9 (4), 2021
442021
Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality exergames: Within-subjects …
W Xu, HN Liang, Q He, X Li, K Yu, Y Chen
JMIR serious games 8 (3), e17972, 2020
442020
Acceptance of virtual reality exergames among Chinese older adults
W Xu, HN Liang, K Yu, S Wen, N Baghaei, H Tu
International Journal of Human–Computer Interaction 39 (5), 1134-1148, 2023
432023
Real-time prediction of simulator sickness in virtual reality games
J Wang, HN Liang, D Monteiro, W Xu, J Xiao
IEEE Transactions on Games 15 (2), 252-261, 2022
352022
Designing individualised virtual reality applications for supporting depression: A feasibility study
N Baghaei, L Stemmet, I Khaliq, A Ahmadi, I Halim, HN Liang, W Xu, ...
Companion of the 2021 ACM SIGCHI symposium on engineering interactive …, 2021
302021
Assessing the Effects of a Full-body Motion-based Exergame in Virtual Reality
W Xu, HN Liang, Y Yu, D Monteiro, K Hasan, C Fleming
Proceedings of the Seventh International Symposium of Chinese CHI, 2019
272019
Depthtext: Leveraging head movements towards the depth dimension for hands-free text entry in mobile virtual reality systems
X Lu, D Yu, HN Liang, X Feng, W Xu
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1060-1061, 2019
232019
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality
D Monteiro, HN Liang, X Wang, W Xu, H Tu
Proceedings of the 23rd ACM International Conference on Multimodal …, 2021
192021
VirusBoxing: A HIIT-based VR boxing game
W Xu, HN Liang, X Ma, X Li
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
192020
An exploration of hands-free text selection for virtual reality head-mounted displays
X Meng, W Xu, HN Liang
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 74-81, 2022
162022
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