PizzaText: Text entry for virtual reality systems using dual thumbsticks D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang IEEE transactions on visualization and computer graphics 24 (11), 2927-2935, 2018 | 98 | 2018 |
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐and third‐person viewing perspectives D Monteiro, HN Liang, W Xu, M Brucker, V Nanjappan, Y Yue Computer Animation and Virtual Worlds 29 (3-4), e1830, 2018 | 84 | 2018 |
Ringtext: Dwell-free and hands-free text entry for mobile head-mounted displays using head motions W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro IEEE transactions on visualization and computer graphics 25 (5), 1991-2001, 2019 | 73 | 2019 |
Studying the effect of display type and viewing perspective on user experience in virtual reality exergames W Xu, HN Liang, Z Zhang, N Baghaei Games for health journal 9 (6), 405-414, 2020 | 68 | 2020 |
Exploration of hands-free text entry techniques for virtual reality X Lu, D Yu, HN Liang, W Xu, Y Chen, X Li, K Hasan 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020 | 63 | 2020 |
Pointing and selection methods for text entry in augmented reality head mounted displays W Xu, HN Liang, A He, Z Wang 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019 | 58 | 2019 |
Virtual reality sickness mitigation methods: A comparative study in a racing game R Shi, HN Liang, Y Wu, D Yu, W Xu Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (1 …, 2021 | 54 | 2021 |
Health benefits of digital videogames for the aging population: a systematic review W Xu, HN Liang, N Baghaei, B Wu Berberich, Y Yue Games for Health Journal 9 (6), 389-404, 2020 | 53 | 2020 |
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays W Xu, HN Liang, Y Zhao, D Yu, D Monteiro The ACM CHI Conference on Human Factors in Computing Systems, 2019 | 49 | 2019 |
Effect of gameplay uncertainty, display type, and age on virtual reality exergames W Xu, HN Liang, K Yu, N Baghaei Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 45 | 2021 |
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study W Xu, HN Liang, N Baghaei, X Ma, K Yu, X Meng, S Wen JMIR serious games 9 (4), 2021 | 44 | 2021 |
Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality exergames: Within-subjects … W Xu, HN Liang, Q He, X Li, K Yu, Y Chen JMIR serious games 8 (3), e17972, 2020 | 44 | 2020 |
Acceptance of virtual reality exergames among Chinese older adults W Xu, HN Liang, K Yu, S Wen, N Baghaei, H Tu International Journal of Human–Computer Interaction 39 (5), 1134-1148, 2023 | 43 | 2023 |
Real-time prediction of simulator sickness in virtual reality games J Wang, HN Liang, D Monteiro, W Xu, J Xiao IEEE Transactions on Games 15 (2), 252-261, 2022 | 35 | 2022 |
Designing individualised virtual reality applications for supporting depression: A feasibility study N Baghaei, L Stemmet, I Khaliq, A Ahmadi, I Halim, HN Liang, W Xu, ... Companion of the 2021 ACM SIGCHI symposium on engineering interactive …, 2021 | 30 | 2021 |
Assessing the Effects of a Full-body Motion-based Exergame in Virtual Reality W Xu, HN Liang, Y Yu, D Monteiro, K Hasan, C Fleming Proceedings of the Seventh International Symposium of Chinese CHI, 2019 | 27 | 2019 |
Depthtext: Leveraging head movements towards the depth dimension for hands-free text entry in mobile virtual reality systems X Lu, D Yu, HN Liang, X Feng, W Xu 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1060-1061, 2019 | 23 | 2019 |
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality D Monteiro, HN Liang, X Wang, W Xu, H Tu Proceedings of the 23rd ACM International Conference on Multimodal …, 2021 | 19 | 2021 |
VirusBoxing: A HIIT-based VR boxing game W Xu, HN Liang, X Ma, X Li Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 19 | 2020 |
An exploration of hands-free text selection for virtual reality head-mounted displays X Meng, W Xu, HN Liang 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 74-81, 2022 | 16 | 2022 |