Benefits and factors influencing the design of intergenerational digital games: A systematic literature review T De la Hera, E Loos, M Simons, J Blom Societies 7 (3), 18, 2017 | 94 | 2017 |
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology J Blom IT University of Copenhagen, Department of Digital Design, 2020 | 33* | 2020 |
Characters in Fire Emblem Three Houses: A Ludo Mix Perspective J Blom ToDiGRA 5 (2), 101 - 130, 2021 | 13 | 2021 |
Japanese role-playing games: genre, representation, and liminality in the JRPG F Barnabé, NJ Bjarnason, J Blom, A Campana, W Huber, D Johnson, ... Rowman & Littlefield, 2022 | 12 | 2022 |
Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise J Blom DiGRA'18-Proceedings of the 2018 DiGRA International Conference: The Game is …, 2018 | 9 | 2018 |
Attachment, possession or Personalization? : Why the Character Trade in Animal Crossing: New Horizons Exploded J Blom Replaying Japan 4, 2022 | 7 | 2022 |
The manifestations of game characters in a media mix strategy J Blom Comics and Videogames: From Hybrid Medialities to Transmedia Expansions, 201 …, 2020 | 7 | 2020 |
The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch J Blom Modes of esports engagement in overwatch, 49-66, 2022 | 4 | 2022 |
A Ludo Mix Perspective on Dynamic Game Characters J Blom DiGRA 2019, 2019 | 4 | 2019 |
Your Fantasies are Quantified: Western Perspectives on Sex and Sexuality in Japanese Erotic Games J Blom Replaying Japan 2020, 2020 | 3 | 2020 |
The Genshin Impact Media Mix: Free-to-Play Monetization from East Asia J Blom Mechademia 16 (1), 144-166, 2023 | 2 | 2023 |
Video Game Characters and Transmedia Storytelling: The Dynamic Game Character J Blom Amsterdam University Press, 2023 | 2 | 2023 |
Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III J Blom Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG, 2022 | 2 | 2022 |
Voice Assistants as Characters J Blom ISSN 2021 Online-Conference of the International Society for the Study of …, 2021 | 2 | 2021 |
Voice Assistants as Characters–or Not J Blom Narrative: The Journal of the International Society for the Study of …, 2022 | 1 | 2022 |
Game Character J Blom Encyclopedia of Ludic Terms, 2022 | 1 | 2022 |
Crimes against Pokémon GO: why dopamine does not explain the pleasure of video games RKL Nielsen, J Blom Abstract presented at Digital Games Research Association Conference July, 2017 | 1 | 2017 |
The Character-World Relationship: Understanding Game Worlds Through a Character Framework JH Blom | 1 | 2017 |
Playable, Portable, Pretty?: Gender in Nintendo DS Lifestyle Software K Moore, J Blom Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023 | | 2023 |
Gacha Games in East-Asian Transmedia Franchises J Blom Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023 | | 2023 |