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Joleen Blom
Joleen Blom
University lecturer at the Centre of Excellence in Game Culture Studies
在 tuni.fi 的电子邮件经过验证 - 首页
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Benefits and factors influencing the design of intergenerational digital games: A systematic literature review
T De la Hera, E Loos, M Simons, J Blom
Societies 7 (3), 18, 2017
942017
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
J Blom
IT University of Copenhagen, Department of Digital Design, 2020
33*2020
Characters in Fire Emblem Three Houses: A Ludo Mix Perspective
J Blom
ToDiGRA 5 (2), 101 - 130, 2021
132021
Japanese role-playing games: genre, representation, and liminality in the JRPG
F Barnabé, NJ Bjarnason, J Blom, A Campana, W Huber, D Johnson, ...
Rowman & Littlefield, 2022
122022
Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise
J Blom
DiGRA'18-Proceedings of the 2018 DiGRA International Conference: The Game is …, 2018
92018
Attachment, possession or Personalization? : Why the Character Trade in Animal Crossing: New Horizons Exploded
J Blom
Replaying Japan 4, 2022
72022
The manifestations of game characters in a media mix strategy
J Blom
Comics and Videogames: From Hybrid Medialities to Transmedia Expansions, 201 …, 2020
72020
The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch
J Blom
Modes of esports engagement in overwatch, 49-66, 2022
42022
A Ludo Mix Perspective on Dynamic Game Characters
J Blom
DiGRA 2019, 2019
42019
Your Fantasies are Quantified: Western Perspectives on Sex and Sexuality in Japanese Erotic Games
J Blom
Replaying Japan 2020, 2020
32020
The Genshin Impact Media Mix: Free-to-Play Monetization from East Asia
J Blom
Mechademia 16 (1), 144-166, 2023
22023
Video Game Characters and Transmedia Storytelling: The Dynamic Game Character
J Blom
Amsterdam University Press, 2023
22023
Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III
J Blom
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG, 2022
22022
Voice Assistants as Characters
J Blom
ISSN 2021 Online-Conference of the International Society for the Study of …, 2021
22021
Voice Assistants as Characters–or Not
J Blom
Narrative: The Journal of the International Society for the Study of …, 2022
12022
Game Character
J Blom
Encyclopedia of Ludic Terms, 2022
12022
Crimes against Pokémon GO: why dopamine does not explain the pleasure of video games
RKL Nielsen, J Blom
Abstract presented at Digital Games Research Association Conference July, 2017
12017
The Character-World Relationship: Understanding Game Worlds Through a Character Framework
JH Blom
12017
Playable, Portable, Pretty?: Gender in Nintendo DS Lifestyle Software
K Moore, J Blom
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
Gacha Games in East-Asian Transmedia Franchises
J Blom
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
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