First-Person Walkers: Understanding the Walker Experience through Four Design Themes A Muscat, W Goddard, J Duckworth, J Holopainen Proceedings of the First International Joint Conference of DiGRA and FDG 13 …, 2016 | 30 | 2016 |
WORLD4: Designing Ambiguity for First-Person Exploration Games A Muscat, J Duckworth Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 15 | 2018 |
Interactive dome experiences: Designing astrosurf W Goddard, A Muscat, J Manning, J Holopainen Proceedings of the 20th International Academic Mindtrek Conference, 393-402, 2016 | 10 | 2016 |
Ambiguous worlds: Understanding the design of first-person walker games A Muscat RMIT University, 2018 | 6 | 2018 |
Towards Genre as a Game Design Research Approach. W Goddard, A Muscat Proceedings of the 2017 DiGRA International Conference 14 (1), 1-14, 2017 | 5 | 2017 |
Mechanics & Materialities: WORLD4 and the Effort of Looking in Videogames A Muscat DiGRA Australia 2020, 1-5, 2020 | 3 | 2020 |
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required W Goddard, A Muscat Proceedings of the First International Joint Conference of DiGRA and FDG 1 …, 2016 | 3 | 2016 |
A Necessary Evil: Creative and Commercial Tensions in Australian Game Development A Muscat, J Burgess, A Grace, C Jones DiGRA National Conference Sydney. https://digraa. org/wp-content/uploads …, 2023 | 2 | 2023 |
Managing the narratives in narrative media brands J Burgess, P Williams, A Muscat, A Grace, C Jones, A Curran, J Voelker Journal of Media Business Studies, 1-19, 2024 | | 2024 |
Ambiguities of Game Design and the Challenge of the Walking Simulator A Muscat | | 2024 |
Australian Video Game Developers’ Marketing Knowledge: Filling an Important Research Gap J Burgess, A Muscat, A Grace, C Jones Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023 | | 2023 |
Australian Developer’s Marketing Knowledge: Desirable, Rare and Unobtainable J Burgess, A Muscat, A Grace, CM Jones Games Symposium for Oceania and the Asia Pacific, 2023 | | 2023 |
Peer support and challenges of accessibility in games education A Muscat | | 2023 |
Marketing as black magic: perspectives from Victorian studios J Burgess, A Muscat, A Grace, CM Jones Proceedings of DiGRA Australia 2023, 1-4, 2023 | | 2023 |
Site Unseen: Material Complexity and the Effort of Looking in Videogames A Muscat Digital Media Research Centre (DMRC) Critical Game Studies Symposium, 2022 | | 2022 |
Reorienting Level Design Education A Muscat Queensland University of Technology, Digital Media Research Centre, 2020 | | 2020 |
Puzzles to be explored but not solved: Designing ambiguous navigable worlds A Muscat Games Connect Asia Pacific Conference, 2019 | | 2019 |
Methods Beyond the Screen: Conducting remote player studies for game design research. A Muscat, J Duckworth, D Wilson Proceedings of the 2019 DiGRA International Conference: Game, Play and the …, 2019 | | 2019 |
Interactive dome experiences A Muscat, J Manning, W Goddard, J Holopainen University of Lincoln, 2017 | | 2017 |