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Alexander Muscat
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First-Person Walkers: Understanding the Walker Experience through Four Design Themes
A Muscat, W Goddard, J Duckworth, J Holopainen
Proceedings of the First International Joint Conference of DiGRA and FDG 13 …, 2016
302016
WORLD4: Designing Ambiguity for First-Person Exploration Games
A Muscat, J Duckworth
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
152018
Interactive dome experiences: Designing astrosurf
W Goddard, A Muscat, J Manning, J Holopainen
Proceedings of the 20th International Academic Mindtrek Conference, 393-402, 2016
102016
Ambiguous worlds: Understanding the design of first-person walker games
A Muscat
RMIT University, 2018
62018
Towards Genre as a Game Design Research Approach.
W Goddard, A Muscat
Proceedings of the 2017 DiGRA International Conference 14 (1), 1-14, 2017
52017
Mechanics & Materialities: WORLD4 and the Effort of Looking in Videogames
A Muscat
DiGRA Australia 2020, 1-5, 2020
32020
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required
W Goddard, A Muscat
Proceedings of the First International Joint Conference of DiGRA and FDG 1 …, 2016
32016
A Necessary Evil: Creative and Commercial Tensions in Australian Game Development
A Muscat, J Burgess, A Grace, C Jones
DiGRA National Conference Sydney. https://digraa. org/wp-content/uploads …, 2023
22023
Managing the narratives in narrative media brands
J Burgess, P Williams, A Muscat, A Grace, C Jones, A Curran, J Voelker
Journal of Media Business Studies, 1-19, 2024
2024
Ambiguities of Game Design and the Challenge of the Walking Simulator
A Muscat
2024
Australian Video Game Developers’ Marketing Knowledge: Filling an Important Research Gap
J Burgess, A Muscat, A Grace, C Jones
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
Australian Developer’s Marketing Knowledge: Desirable, Rare and Unobtainable
J Burgess, A Muscat, A Grace, CM Jones
Games Symposium for Oceania and the Asia Pacific, 2023
2023
Peer support and challenges of accessibility in games education
A Muscat
2023
Marketing as black magic: perspectives from Victorian studios
J Burgess, A Muscat, A Grace, CM Jones
Proceedings of DiGRA Australia 2023, 1-4, 2023
2023
Site Unseen: Material Complexity and the Effort of Looking in Videogames
A Muscat
Digital Media Research Centre (DMRC) Critical Game Studies Symposium, 2022
2022
Reorienting Level Design Education
A Muscat
Queensland University of Technology, Digital Media Research Centre, 2020
2020
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
A Muscat
Games Connect Asia Pacific Conference, 2019
2019
Methods Beyond the Screen: Conducting remote player studies for game design research.
A Muscat, J Duckworth, D Wilson
Proceedings of the 2019 DiGRA International Conference: Game, Play and the …, 2019
2019
Interactive dome experiences
A Muscat, J Manning, W Goddard, J Holopainen
University of Lincoln, 2017
2017
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