Virtual reality for developing intercultural communication competence in Mandarin as a Foreign language D DeWitt, SF Chan, R Loban Educational technology research and development 70 (2), 615-638, 2022 | 29 | 2022 |
Eurocentric Values at Play: Modding the Colonial from the Indigenous Perspective. R Loban, T Apperley Video Games and the Global South, 2019 | 24 | 2019 |
Digitising diplomacy: Grand strategy video games as an introductory tool for learning diplomacy and international relations R Loban Proceedings of DiGRA 2017 Conference, 2017 | 17 | 2017 |
Modding Europa Universalis IV: An informal gaming practice transposed into a formal learning setting R Loban E-learning and Digital Media 18 (6), 530-556, 2021 | 10 | 2021 |
Torres strait virtual reality: A reflection on the intersection between culture, game design and research R Loban Games and Culture 17 (3), 311-327, 2022 | 6 | 2022 |
Torres Strait virtual reality: Virtual reality R Loban Decolonising the digital: Technology as cultural practice, 158-177, 2018 | 6 | 2018 |
WC3: Wikipedia category consistency checker based on DBPedia M Yoshioka, R Loban 2015 11th International Conference on Signal-Image Technology & Internet …, 2015 | 6 | 2015 |
Embedding culture into video games and game design: the palm, the Dogai and the tombstone R Loban CRC Press, 2023 | 5 | 2023 |
The transformation from physical wargames to grand strategy video games, and the opportunities for deep and efficient historical wargaming experiences R Loban Digital Culture and Education 13 (1), 81-107, 2021 | 4 | 2021 |
The Fight is the Dance: Mod-ding Chinese Martial Arts and Culture into Beat Saber Y Ong, RD Loban, RK Parrila Journal of Games Criticism 5 (A), X-X, 2022 | 3 | 2022 |
Indigenous depictions in strategy games: an argument for flavour R Loban Retrieved from DiGRA Australia: http://digraa. org/wpcontent/uploads/2016/06 …, 2016 | 3 | 2016 |
“I never asked for it, but I got it and now I feel that my knowledge about history is even greater!”: play, encounter and research in Europa Universalis IV R Loban Journal of Games Criticism 5 (1), 1-30, 2022 | 2 | 2022 |
Europa Universalis IV and deep learning: historical accuracy, counterfactuals and historical themes R Loban Loading: The Journal of the Canadian Game Studies Association 14 (24), 26-47, 2021 | 1 | 2021 |
DBPedia の情報に基づく Wikipedia のカテゴリ情報の一貫性の分析 吉岡真治 人工知能学会全国大会論文集 第 29 回 (2015), 1G42-1G42, 2015 | 1 | 2015 |
One Culture R Loban Growing Up Torres Strait Islander in Australia: A Groundbreaking Collection …, 2024 | | 2024 |
Valores eurocêntricos em jogo: Modificando o colonial através de uma perspectiva indígena MM Schlittler, R Loban, T Apperley Zanzalá-Revista Brasileira de Estudos sobre Gêneros Cinematográficos e …, 2024 | | 2024 |
Cultural immersion, rigorous research and ethics in game design R Loban Embedding Culture into Video Games and Game Design, 119-139, 2023 | | 2023 |
Epilogue: Caring for the tombstone site R Loban, G Loban Embedding Culture into Video Games and Game Design, 153-154, 2023 | | 2023 |
Culturally centred game design R Loban Embedding Culture into Video Games and Game Design, 68-96, 2023 | | 2023 |
Designing to produce deep representations R Loban Embedding Culture into Video Games and Game Design, 140-152, 2023 | | 2023 |