A survey on interactive reinforcement learning: Design principles and open challenges C Arzate Cruz, T Igarashi Proceedings of the 2020 ACM designing interactive systems conference, 1195-1209, 2020 | 107 | 2020 |
Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions CA Cruz, JAR Uresti Entertainment Computing 20, 11-24, 2017 | 54 | 2017 |
HRLB⌃ 2: A reinforcement learning based framework for believable bots C Arzate Cruz, JA Ramirez Uresti Applied Sciences 8 (12), 2453, 2018 | 27 | 2018 |
Interactive explanations: Diagnosis and repair of reinforcement learning based agent behaviors CA Cruz, T Igarashi 2021 IEEE Conference on Games (CoG), 01-08, 2021 | 10 | 2021 |
Player-centered game AI from a flow perspective: towards a better understanding of past trends and future directions. Entertain. Comput. 20, 11–24 (2017) CA Cruz, JAR Uresti | 5 | 2017 |
Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers H Suetake, T Fukusato, C Arzate Cruz, A Nealen, T Igarashi Proceedings of the 15th International Conference on the Foundations of …, 2020 | 3 | 2020 |
Sequential Eyelid Gestures for User Interfaces in VR CA Cruz, N Tatsuya, M Ichihara, F Shibata, A Kimura 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023 | 2 | 2023 |
Interactive reinforcement learning for autonomous behavior design C Arzate Cruz, T Igarashi Artificial Intelligence for Human Computer Interaction: A Modern Approach …, 2021 | 2 | 2021 |
Mariomix: Creating aligned playstyles for bots with interactive reinforcement learning C Arzate Cruz, T Igarashi Extended abstracts of the 2020 annual symposium on computer-human …, 2020 | 2 | 2020 |
Generating Haptic Textures with Vibrotactile Under-clothing Wearables. D Kariyama, CA Cruz, M Matsumuro, F Shibata, A Kimura APMAR, 2023 | | 2023 |
MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning CA Cruz, T Igarashi arXiv preprint arXiv:2105.12944, 2021 | | 2021 |
HRLBˆ2: A Game AI Architecture for Believable Bots That Unifies the Elements of Flow and Reinforcement Learning CA Cruz Instituto Tecnológico y de Estudios Superiores de Monterrey, 2018 | | 2018 |
Analysis and Considerations of the Controllability of EMG-based Force Input CA Cruz, F Shibata, A Kimura | | |
Método Robusto para Detectar Dedos Usando Profundidad IJR Goldberg, JAR Uresti, CJA Cruz | | |
Personalized AI for Groups of Non-Player Characters CA Cruz, JAR Uresti | | |