Games and gamification in flipped classrooms: A systematic review A Smith, NZ Legaki, J Hamari GamiFIN 2022, 33-43, 2022 | 18 | 2022 |
Gamified metacognitive prompts in a higher education flipped classroom A Smith, D Fernández Galeote, NZ Legaki, J Hamari Proceedings of the 26th International Academic Mindtrek Conference, 95-107, 2023 | 2 | 2023 |
The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy M Thibault, AV Cordeiro, Y Chisik, F Altarriba Bertran, A Smith, ... Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 1 | 2023 |
Effects of Meaningful Choices in Serious Games for Meaningful Learning Y Wong, T Bothma, A Smith International Journal of Serious Games 11 (3), 71-87, 2024 | | 2024 |
The experience of using virtual reality for interactive spatial visualisation of environmental data I de Villiers Bosman, A Smith, KSD Ka, K De Beer, JA Maritz CEUR-WS, 2023 | | 2023 |
Facilitating intrinsic motivation in tertiary education through gameful design AE Smith PQDT-Global, 2018 | | 2018 |