The" something something" video database for learning and evaluating visual common sense R Goyal, S Ebrahimi Kahou, V Michalski, J Materzynska, S Westphal, ... Proceedings of the IEEE international conference on computer vision, 5842-5850, 2017 | 1498 | 2017 |
Pose primitive based human action recognition in videos or still images C Thurau, V Hlavác 2008 IEEE conference on computer vision and pattern recognition, 1-8, 2008 | 435 | 2008 |
Guns, swords and data: Clustering of player behavior in computer games in the wild A Drachen, R Sifa, C Bauckhage, C Thurau 2012 IEEE conference on Computational Intelligence and Games (CIG), 163-170, 2012 | 241 | 2012 |
Predicting player churn in the wild F Hadiji, R Sifa, A Drachen, C Thurau, K Kersting, C Bauckhage 2014 ieee conference on computational intelligence and games, 1-8, 2014 | 228 | 2014 |
Early drought stress detection in cereals: simplex volume maximisation for hyperspectral image analysis C Römer, M Wahabzada, A Ballvora, F Pinto, M Rossini, C Panigada, ... Functional Plant Biology 39 (11), 878-890, 2012 | 182 | 2012 |
Learning human-like movement behavior for computer games C Thurau, C Bauckage, G Sagerer | 130 | 2004 |
How players lose interest in playing a game: An empirical study based on distributions of total playing times C Bauckhage, K Kersting, R Sifa, C Thurau, A Drachen, A Canossa 2012 IEEE conference on computational intelligence and games (CIG), 139-146, 2012 | 125 | 2012 |
Non-negative matrix factorization in multimodality data for segmentation and label prediction Z Akata, C Thurau, C Bauckhage 16th Computer vision winter workshop, 2011 | 119 | 2011 |
Game data mining A Drachen, C Thurau, J Togelius, GN Yannakakis, C Bauckhage Game analytics: Maximizing the value of player data, 205-253, 2013 | 115 | 2013 |
Action recognition by learning discriminative key poses S Cheema, A Eweiwi, C Thurau, C Bauckhage 2011 IEEE International Conference on Computer Vision Workshops (ICCV …, 2011 | 106 | 2011 |
Making archetypal analysis practical C Bauckhage, C Thurau Joint Pattern Recognition Symposium, 272-281, 2009 | 103 | 2009 |
Face detection using gpu-based convolutional neural networks F Nasse, C Thurau, GA Fink Computer Analysis of Images and Patterns: 13th International Conference …, 2009 | 102 | 2009 |
Descriptive matrix factorization for sustainability adopting the principle of opposites C Thurau, K Kersting, M Wahabzada, C Bauckhage Data Mining and Knowledge Discovery 24, 325-354, 2012 | 100 | 2012 |
A comparison of methods for player clustering via behavioral telemetry A Drachen, C Thurau, R Sifa, C Bauckhage arXiv preprint arXiv:1407.3950, 2014 | 91 | 2014 |
Learning human-like opponent behavior for interactive computer games C Bauckhage, C Thurau, G Sagerer Pattern Recognition: 25th DAGM Symposium, Magdeburg, Germany, September 10 …, 2003 | 91 | 2003 |
Analyzing the Evolution of Social Groups in World of Warcraft® C Thurau, C Bauckhage Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 88 | 2010 |
Imitation learning at all levels of game-AI C Thurau, C Bauckhage, G Sagerer Proceedings of the international conference on computer games, artificial …, 2004 | 87 | 2004 |
Yes we can: simplex volume maximization for descriptive web-scale matrix factorization C Thurau, K Kersting, C Bauckhage Proceedings of the 19th ACM international conference on information and …, 2010 | 78 | 2010 |
Believability testing and bayesian imitation in interactive computer games B Gorman, C Thurau, C Bauckhage, M Humphrys From Animals to Animats 9: 9th International Conference on Simulation of …, 2006 | 77 | 2006 |
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game. C Thurau, C Bauckhage, G Sagerer GAME-ON, 119-, 2003 | 75 | 2003 |