Efficient rendering of human skin E d'Eon, D Luebke, E Enderton Proceedings of the 18th Eurographics conference on Rendering Techniques, 147-157, 2007 | 167 | 2007 |
System, method, and computer program product for performing object-space shading A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ... US Patent 9,747,718, 2017 | 135 | 2017 |
Adaptive shading in a graphics processing pipeline Y He, EB Lum, E Enderton, HP Moreton, K Fatahalian US Patent 9,552,667, 2017 | 134 | 2017 |
Stochastic transparency E Enderton, E Sintorn, P Shirley, D Luebke Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 131 | 2010 |
System, method, and computer program product for shading using a dynamic object-space grid A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ... US Patent 9,754,407, 2017 | 128 | 2017 |
Adaptive shading in a graphics processing pipeline Y He, EB Lum, E Enderton, HP Moreton, K Fatahalian US Patent 10,733,794, 2020 | 123 | 2020 |
Load balancing DE Wexler, LI Gritz, EB Enderton, CW Everitt US Patent 7,868,891, 2011 | 119 | 2011 |
Real-time stochastic rasterization on conventional GPU architectures M McGuire, E Enderton, P Shirley, D Luebke Proceedings of the conference on high performance graphics, 173-182, 2010 | 66 | 2010 |
GPU-accelerated high-quality hidden surface removal D Wexler, L Gritz, E Enderton, J Rice Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2005 | 62 | 2005 |
A local image reconstruction algorithm for stochastic rendering P Shirley, T Aila, J Cohen, E Enderton, S Laine, D Luebke, M McGuire Symposium on interactive 3D Graphics and Games, 9-14 PAGE@ 5, 2011 | 44 | 2011 |
Colored stochastic shadow maps M McGuire, E Enderton Symposium on Interactive 3D Graphics and Games, 89-96, 2011 | 31 | 2011 |
Generating anti-aliased voxel data C Crassin, YY Uralsky, E Enderton, EB Lum, JF Duluk Jr, HP Moreton, ... US Patent App. 13/830,173, 2014 | 16 | 2014 |
Re-render acceleration of frame with lighting change R Mech, LI Gritz, EB Enderton, JF Schlag, DE Wexler, PA Nemec US Patent 8,633,927, 2014 | 11 | 2014 |
System, method, and computer program product for rendering pixels with at least one semi-transparent surface EB Enderton US Patent 8,659,616, 2014 | 8 | 2014 |
Generating anti-aliased voxel data C Crassin, YY Uralsky, E Enderton, EB Lum, JF Duluk Jr, HP Moreton, ... US Patent App. 13/830,106, 2014 | 5 | 2014 |
Accumulative anti-aliasing E Enderton, E Lum, C Rouet, O Kuznetsov ACM SIGGRAPH 2015 Talks, 1-1, 2015 | 4 | 2015 |
Constant-memory order-independent transparency techniques L Bavoil, E Enderton NVIDIA Corp, 2011 | 4 | 2011 |
Adaptive shading in a graphics processing pipeline Y He, EB Lum, E Enderton, HP Moreton, K Fatahalian US Patent 10,991,152, 2021 | 3 | 2021 |
The Workflow Scale E Enderton, D Wexler Computer Graphics International Workshop on VFX, Computer Animation, and …, 2011 | 2 | 2011 |
High-quality antialiased rasterization D Wexler, E Enderton GPU Gems 2, 2005 | 2 | 2005 |