Microblogging in technology enhanced learning: A use-case inspection of PPE summer school 2008 C Costa, G Beham, W Reinhardt, M Sillaots workshop on social information retrieval for technology enhanced learning, 2008 | 89 | 2008 |
Achieving flow through gamification: A study on re-designing research methods courses M Sillaots European Conference on Games Based Learning 2, 538, 2014 | 67 | 2014 |
Gamification of higher education by the example of course of research methods M Sillaots Advances in Web-Based Learning–ICWL 2014: 13th International Conference …, 2014 | 60 | 2014 |
Survey for mapping game elements M Sillaots, T Jesmin, A Rinde proceedings of the 10th European conference on game based learning ECGBL …, 2016 | 21 | 2016 |
Gamification of higher education by the example of computer games course M Sillaots The Seventh International Conference on Mobile, Hybrid, and On-line Learning …, 2015 | 20 | 2015 |
A new approach to Gamification in engineering education: the Learner-Designer Approach to Serious Games C Paciarotti, G Bertozzi, M Sillaots European Journal of Engineering Education 46 (6), 1092-1116, 2021 | 12 | 2021 |
Education on screens: Histories of co-innovation and convergence between audiovisual media and education sectors M Fiadotau, M Sillaots, I Ibrus Emergence of Cross-innovation Systems, 61-69, 2019 | 10 | 2019 |
Creating the flow: the gamification of higher education courses M Sillaots Tallinn University, 2016 | 9 | 2016 |
Are tags from Mars and descriptors from Venus? A study on the ecology of educational resource metadata R Vuorikari, M Sillaots, S Panzavolta, R Koper Advances in Web Based Learning–ICWL 2009: 8th International Conference …, 2009 | 9 | 2009 |
Using project-based learning to teach learning game design: The example of LIFE project M Sillaots, M Fiadotau Proceedings of the 12th European Conference on Game-Based Learning, ACPI …, 2018 | 7 | 2018 |
Achieving flow through gamification in the course of computer games M Sillaots European Conference on e-Learning, 470, 2014 | 7 | 2014 |
Serious game design for vehicular language learning addressing work needs H Tsalapatas, O Heidmann, R Alimisi, S Tsalapatas, S Kourias, M Sillaots, ... Games and Learning Alliance: Second International Conference, GALA 2013 …, 2014 | 7 | 2014 |
Microblogging in technology enhanced learning: A use-case inspection of PPE summer school C Costa, G Beham, W Reinhardt, M Sillaots Workshop at the European Conference on Technology Enhanced Learning (ECTEL), 2009 | 7 | 2009 |
Gamifying classroom presentations: Evaluating the effects on engagement across demographic factors M Sillaots, T Jesmin, M Fiadotau, M Khulbe European Conference on Games Based Learning, 537-XIX, 2020 | 6 | 2020 |
Game Elements M Sillaots Retrieved December 30, 2021, 2016 | 6 | 2016 |
Using avatars for course management and immersion M Sillaots Games and Learning Alliance: Third International Conference, GALA 2014 …, 2015 | 5 | 2015 |
Comparing ideation techniques for games education: Scamper, gamicards, brainstorming M Fiadotau, M Sillaots Proceedings of the 5th International Conference on Game Jams, Hackathons and …, 2020 | 4 | 2020 |
Students designing educational games M Sillaots, I Maadvere EAI Endorsed Transactions on Serious Games 1 (1), 2013 | 4 | 2013 |
Assessing impact of self-regulated learning using educational games on intelligent platform N Nieto-Márquez, M Sillaots, AC Martínez, MÀP Nieto 14th International Conference on Games Based Learning (ECGGL 2020). P …, 2020 | 3 | 2020 |
Multiple regression analysis: Refinement of the model of flow M Sillaots, T Jesmin Proceedings of The 10th European Conference on Games Based Learning, 606-616, 2016 | 3 | 2016 |