The six facets of serious game design: a methodology enhanced by our design pattern library B Marne, J Wisdom, B Huynh-Kim-Bang, JM Labat 21st Century Learning for 21st Century Skills: 7th European Conference of …, 2012 | 182 | 2012 |
Jeux sérieux et pédagogie universitaire: de la conception à l’évaluation des apprentissages E Sanchez, M Ney, JM Labat Revue internationale des technologies en pédagogie universitaire 8 (1), 48-57, 2011 | 105 | 2011 |
EIAH: Quel retour d'informations pour le tuteur? JM Labat Technologies de l'Information et de la Communication dans les Enseignements …, 2002 | 69 | 2002 |
Articuler motivation et apprentissage grâce aux facettes du jeu sérieux B Marne, B Huynh-Kim-Bang, JM Labat EIAH 2011-Conférence sur les Environnements Informatiques pour l …, 2011 | 60 | 2011 |
Design patterns in serious games: A blue print for combining fun and learning B Huynh-Kim-Bang, J Wisdom, JM Labat Project SE-SG, 1-18, 2010 | 60 | 2010 |
Environnements informatiques pour l'apprentissage humain M Grandbastien, JM Labat Hermes Lavoisier, 2006 | 52 | 2006 |
Analysing the relationship between learning styles and navigation behaviour in web-based educational system N Bousbia, I Rebaï, JM Labat, A Balla Knowledge Management & E-Learning: An International Journal 2 (4), 400-421, 2010 | 51 | 2010 |
Segae: A serious game authoring environment A Yessad, JM Labat, F Kermorvant 2010 10th IEEE International Conference on Advanced Learning Technologies …, 2010 | 50 | 2010 |
How to evaluate competencies in game-based learning systems automatically? P Thomas, JM Labat, M Muratet, A Yessad Intelligent Tutoring Systems: 11th International Conference, ITS 2012 …, 2012 | 43 | 2012 |
Discovering Prerequisite Structure of Skills through Probabilistic Association Rules Mining. Y Chen, PH Wuillemin, JM Labat International Educational Data Mining Society, 2015 | 35 | 2015 |
Conceptual and technical frameworks for serious games BC Ibáñez, B Marne, JM Labat Proceedings of the 5th European conference on games based learning, 81-87, 2011 | 35 | 2011 |
Learners’ navigation behavior identification based on trace analysis N Bousbia, I Rebaï, JM Labat, A Balla User Modeling and User-Adapted Interaction 20, 455-494, 2010 | 35 | 2010 |
MoPPLiq: a model for pedagogical adaptation of serious game scenarios B Marne, T Carron, JM Labat, I Marfisi-Schottman 2013 IEEE 13th International Conference on Advanced Learning Technologies …, 2013 | 34 | 2013 |
Model and authoring tool to help teachers adapt serious games to their educational contexts B Marne, JM Labat International Journal of Learning Technology 9 (2), 161-180, 2014 | 31 | 2014 |
La résolution de problèmes professionnels sur simulateur P Pastré, P Parage, JF Richard, E Sander, JM Labat, M Futtersack Activités 6 (6-1), 2009 | 27 | 2009 |
Petri nets and ontologies: Tools for the" learning player" assessment in serious games P Thomas, A Yessad, JM Labat 2011 IEEE 11th international conference on advanced learning technologies …, 2011 | 25 | 2011 |
Perception de l'activité de l'apprenant dans un environnement de formation N Bousbia, JM Labat Environnements Informatiques pour l'Apprentissage Humain (EIAH 2007), 233-238, 2007 | 24 | 2007 |
Using the petri nets for the learner assessment in serious games A Yessad, P Thomas, B Capdevila, JM Labat Advances in Web-Based Learning–ICWL 2010: 9th International Conference …, 2010 | 22 | 2010 |
DIANE, a diagnosis system for arithmetical problem solving. K Hakem, E Sander, JM Labat, JF Richard AIED, 258-265, 2005 | 22 | 2005 |
Building on the case teaching method to generate learning games relevant to numerous educational fields I Marfisi-Schottman, JM Labat, T Carron 2013 IEEE 13th International Conference on Advanced Learning Technologies …, 2013 | 21 | 2013 |