Procedural content generation via machine learning (PCGML) A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ... IEEE Transactions on Games 10 (3), 257-270, 2018 | 421 | 2018 |
Covariance matrix adaptation for the rapid illumination of behavior space MC Fontaine, J Togelius, S Nikolaidis, AK Hoover Proceedings of the 2020 genetic and evolutionary computation conference, 94-102, 2020 | 131 | 2020 |
Mapping hearthstone deck spaces through map-elites with sliding boundaries MC Fontaine, S Lee, LB Soros, F de Mesentier Silva, J Togelius, ... Proceedings of The Genetic and Evolutionary Computation Conference, 161-169, 2019 | 89 | 2019 |
Illuminating mario scenes in the latent space of a generative adversarial network MC Fontaine, R Liu, A Khalifa, J Modi, J Togelius, AK Hoover, S Nikolaidis Proceedings of the AAAI Conference on Artificial Intelligence 35 (7), 5922-5930, 2021 | 74 | 2021 |
Notes on using Google Colaboratory in AI education MJ Nelson, AK Hoover Proceedings of the 2020 ACM conference on innovation and Technology in …, 2020 | 71 | 2020 |
Exploiting functional relationships in musical composition AK Hoover, KO Stanley Connection Science 21 (2-3), 227-251, 2009 | 47 | 2009 |
Opening the black box of play: Strategy analysis of an educational game B Horn, AK Hoover, J Barnes, Y Folajimi, G Smith, C Harteveld Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 43 | 2016 |
Interactively evolving harmonies through functional scaffolding AK Hoover, PA Szerlip, KO Stanley Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011 | 43 | 2011 |
Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding. AK Hoover, PA Szerlip, ME Norton, TA Brindle, Z Merritt, KO Stanley ICCC, 111-118, 2012 | 42 | 2012 |
Assessing computational thinking in students' game designs AK Hoover, J Barnes, B Fatehi, J Moreno-León, G Puttick, ... Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 38 | 2016 |
Evolving the hearthstone meta F de Mesentier Silva, R Canaan, S Lee, MC Fontaine, J Togelius, ... 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 36 | 2019 |
Scaffolding for interactively evolving novel drum tracks for existing songs AK Hoover, MP Rosario, KO Stanley Applications of Evolutionary Computing: EvoWorkshops 2008: EvoCOMNET, EvoFIN …, 2008 | 36 | 2008 |
Exploring the hearthstone deck space A Bhatt, S Lee, F de Mesentier Silva, CW Watson, J Togelius, AK Hoover Proceedings of the 13th international conference on the foundations of …, 2018 | 35 | 2018 |
Audioinspace: Exploring the creative fusion of generative audio, visuals and gameplay AK Hoover, W Cachia, A Liapis, GN Yannakakis Evolutionary and Biologically Inspired Music, Sound, Art and Design: 4th …, 2015 | 35 | 2015 |
Language model crossover: Variation through few-shot prompting E Meyerson, MJ Nelson, H Bradley, A Gaier, A Moradi, AK Hoover, ... arXiv preprint arXiv:2302.12170, 2023 | 34 | 2023 |
Deep surrogate assisted map-elites for automated hearthstone deckbuilding Y Zhang, MC Fontaine, AK Hoover, S Nikolaidis Proceedings of the Genetic and Evolutionary Computation Conference, 158-167, 2022 | 32 | 2022 |
The Many AI Challenges of Hearthstone AK Hoover, J Togelius, S Lee, F de Mesentier Silva KI-Künstliche Intelligenz 34 (1), 33-43, 2020 | 29 | 2020 |
Composing video game levels with music metaphors through functional scaffolding AK Hoover, J Togelius, GN Yannakis First computational creativity and games workshop. ACC, 2015 | 28 | 2015 |
Video game level repair via mixed integer linear programming H Zhang, M Fontaine, A Hoover, J Togelius, B Dilkina, S Nikolaidis Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 26 | 2020 |
Interactively evolving compositional sound synthesis networks BÞ Jónsson, AK Hoover, S Risi Proceedings of the 2015 Annual Conference on Genetic and Evolutionary …, 2015 | 19 | 2015 |