Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency L Morganti, F Pallavicini, E Cadel, A Candelieri, F Archetti, F Mantovani Energy Research & Social Science 29, 95-102, 2017 | 266 | 2017 |
Gaming in virtual reality: What changes in terms of usability, emotional response and sense of presence compared to non-immersive video games? F Pallavicini, A Pepe, ME Minissi Simulation & Gaming 50 (2), 136-159, 2019 | 243 | 2019 |
Virtual reality body swapping: a tool for modifying the allocentric memory of the body S Serino, E Pedroli, A Keizer, S Triberti, A Dakanalis, F Pallavicini, ... Cyberpsychology, Behavior, and Social Networking 19 (2), 127-133, 2016 | 199 | 2016 |
Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population F Pallavicini, A Ferrari, F Mantovani Frontiers in psychology 9, 407892, 2018 | 196 | 2018 |
Virtual reality applications for stress management training in the military F Pallavicini, L Argenton, N Toniazzi, L Aceti, F Mantovani Aerospace medicine and human performance 87 (12), 1021-1030, 2016 | 190 | 2016 |
Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial C Repetto, A Gaggioli, F Pallavicini, P Cipresso, S Raspelli, G Riva Personal and Ubiquitous Computing, 1-8, 2011 | 186 | 2011 |
Augmented reality: A brand new challenge for the assessment and treatment of psychological disorders IAC Giglioli, F Pallavicini, E Pedroli, S Serino, G Riva Computational and Mathematical Methods in Medicine, 2015 | 181 | 2015 |
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: a block randomized controlled trial A Gaggioli, F Pallavicini, L Morganti, S Serino, C Scaratti, M Briguglio, ... Journal of medical Internet research 16 (7), e3235, 2014 | 158 | 2014 |
Assessment and rehabilitation of neglect using virtual reality: a systematic review E Pedroli, S Serino, P Cipresso, F Pallavicini, G Riva Frontiers in behavioral neuroscience 9, 226, 2015 | 153 | 2015 |
Virtual reality in the treatment of generalized anxiety disorders A Gorini, F Pallavicini, D Algeri, C Repetto, A Gaggioli, G Riva Annual Review of Cybertherapy and Telemedicine 2010, 39-43, 2010 | 141 | 2010 |
Biofeedback, virtual reality and mobile phones in the treatment of Generalized Anxiety Disorder (GAD): A phase-2 controlled clinical trial F Pallavicini, D Algeri, C Repetto, A Gorini, G Riva Journal of CyberTherapy and Rehabilitation 2 (4), 315-327, 2009 | 112 | 2009 |
Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson’s disease P Cipresso, G Albani, S Serino, E Pedroli, F Pallavicini, A Mauro, G Riva Frontiers in behavioral neuroscience 8, 405, 2014 | 104 | 2014 |
NeuroVR 2–a free virtual reality platform for the assessment and treatment in behavioral health care G Riva, A Gaggioli, A Grassi, S Raspelli, P Cipresso, F Pallavicini, ... Medicine meets virtual reality 18, 493-495, 2011 | 98 | 2011 |
Interreality in practice: bridging virtual and real worlds in the treatment of posttraumatic stress disorders G Riva, S Raspelli, D Algeri, F Pallavicini, A Gorini, BK Wiederhold, ... Cyberpsychology, Behavior, and Social Networking 13 (1), 55-65, 2010 | 97 | 2010 |
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial F Pallavicini, P Cipresso, S Raspelli, G Alessandra, S Serino, C Vign, ... BMC Psychiatry 13 (52), 2013 | 95 | 2013 |
Validating the Neuro VR-based virtual version of the Multiple Errands Test: preliminary results S Raspelli, F Pallavicini, L Carelli, F Morganti, E Pedroli, P Cipresso, ... Presence 21 (1), 31-42, 2012 | 93 | 2012 |
The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA systematic review F Pallavicini, A Pepe, F Mantovani Cyberpsychology, Behavior, and Social Networking 25 (6), 334-354, 2022 | 82 | 2022 |
The use of biofeedback in clinical virtual reality: the INTREPID project C Repetto, A Gorini, C Vigna, D Algeri, F Pallavicini, G Riva JoVE (Journal of Visualized Experiments), e1554, 2009 | 77 | 2009 |
Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions F Pallavicini, A Pepe Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 76 | 2019 |
Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study F Pallavicini, A Pepe JMIR serious games 8 (2), e15635, 2020 | 75 | 2020 |