Of BATs and APEs: an interactive tabletop game for natural history museums M Horn, Z Atrash Leong, F Block, J Diamond, EM Evans, B Phillips, ... Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012 | 142 | 2012 |
Win prediction in multiplayer esports: Live professional match prediction VJ Hodge, S Devlin, N Sephton, F Block, PI Cowling, A Drachen IEEE Transactions on Games 13 (4), 368-379, 2019 | 99 | 2019 |
The deeptree exhibit: Visualizing the tree of life to facilitate informal learning F Block, MS Horn, BC Phillips, J Diamond, EM Evans, C Shen IEEE Transactions on Visualization and Computer Graphics 18 (12), 2789-2798, 2012 | 96 | 2012 |
Touch-display keyboards: transforming keyboards into interactive surfaces F Block, H Gellersen, N Villar Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010 | 77 | 2010 |
A comparison of direct and indirect multi-touch input for large surfaces D Schmidt, F Block, H Gellersen Human-Computer Interaction–INTERACT 2009: 12th IFIP TC 13 International …, 2009 | 71 | 2009 |
Narrative bytes: Data-driven content production in esports F Block, V Hodge, S Hobson, N Sephton, S Devlin, MF Ursu, A Drachen, ... Proceedings of the 2018 ACM international conference on interactive …, 2018 | 69 | 2018 |
Fluid grouping: Quantifying group engagement around interactive tabletop exhibits in the wild F Block, J Hammerman, M Horn, A Spiegel, J Christiansen, B Phillips, ... Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 66 | 2015 |
Time to die: Death prediction in dota 2 using deep learning A Katona, R Spick, VJ Hodge, S Demediuk, F Block, A Drachen, ... 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 59 | 2019 |
Dax: Data-driven audience experiences in esports AV Kokkinakis, S Demediuk, I Nölle, O Olarewaju, S Patra, J Robertson, ... Proceedings of the 2020 ACM International Conference on Interactive Media …, 2020 | 58 | 2020 |
VoodooSketch: extending interactive surfaces with adaptable interface palettes F Block, M Haller, H Gellersen, C Gutwin, M Billinghurst Proceedings of the 2nd international conference on Tangible and embedded …, 2008 | 51 | 2008 |
Visualizing biological data in museums: Visitor learning with an interactive tree of life exhibit MS Horn, BC Phillips, EM Evans, F Block, J Diamond, C Shen Journal of Research in Science Teaching 53 (6), 895-918, 2016 | 50 | 2016 |
“Whoa! We’re going deep in the trees!”: Patterns of collaboration around an interactive information visualization exhibit P Davis, M Horn, F Block, B Phillips, EM Evans, J Diamond, C Shen International Journal of Computer-Supported Collaborative Learning 10, 53-76, 2015 | 46 | 2015 |
Towards a playful user interface for home entertainment systems F Block, A Schmidt, N Villar, HW Gellersen Ambient Intelligence: Second European Symposium, EUSAI 2004, Eindhoven, The …, 2004 | 46 | 2004 |
Role identification for accurate analysis in dota 2 S Demediuk, P York, A Drachen, JA Walker, F Block Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019 | 38 | 2019 |
Win prediction in esports: Mixed-rank match prediction in multi-player online battle arena games V Hodge, S Devlin, N Sephton, F Block, A Drachen, P Cowling arXiv preprint arXiv:1711.06498, 2017 | 38 | 2017 |
The impact of cognitive load on the perception of time F Block, H Gellersen Proceedings of the 6th Nordic conference on human-computer interaction …, 2010 | 22 | 2010 |
Metagaming and metagames in Esports A Kokkinakis, P York, MS Patra, J Robertson, B Kirman, A Coates, ... International Journal of Esports 1 (1), 2021 | 21 | 2021 |
Wait, but why?: assessing behavior explanation strategies for real-time strategy games J Robertson, AV Kokkinakis, J Hook, B Kirman, F Block, MF Ursu, S Patra, ... Proceedings of the 26th International Conference on Intelligent User …, 2021 | 18 | 2021 |
FlowBlocks: A multi-touch UI for crowd interaction F Block, D Wigdor, BC Phillips, MS Horn, C Shen Proceedings of the 25th annual ACM symposium on User interface software and …, 2012 | 16 | 2012 |
WARDS: Modelling the Worth of Vision in MOBA’s A Pedrassoli Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ... Intelligent Computing: Proceedings of the 2020 Computing Conference, Volume …, 2020 | 15 | 2020 |