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Banung Grahita
Banung Grahita
在 fsrd.itb.ac.id 的电子邮件经过验证
标题
引用次数
引用次数
年份
Unsur-unsur budaya lokal dalam karya animasi Indonesia periode tahun 2014-2018
A Wikayanto, B Grahita, R Darmawan
Rekam: Jurnal Fotografi, Televisi, Animasi 15 (2), 83-102, 2019
162019
A framework to design mascot character as supporting tool for city branding based on yuru-chara concept
TG Wiratmo, B Grahita, R Maslan, F Fadillah, D Ratri
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 7 (01), 01-12, 2021
92021
Identifikasi Pengalaman Bermain Game Mobile (Studi Kasus Game Clash of Clans)
NE Fahmi, A Syarief, B Grahita
Jurnal Sosioteknologi 17 (2), 246-260, 2018
92018
Identification of The Character Figures Visual Style in Wayang Beber of Pacitan Painting
B Grahita, T Komma
International Journal of Asia Digital Art and Design 18 (3), 40-47, 2014
82014
Perancangan Huruf Display Typeface Dengan Berbasis Aksara Lontara
A Ahmad
Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 2 (2), 710-719, 2018
72018
Study of Immersion on Narrative Video Mapping Case Study: NRMO Lzy Visual in Jogjakarta Video Mapping Festival 2018
A Pahrulroji, IR Mutiaz, B Grahita
3rd International Conference on Arts and Design Education (ICADE 2020), 91-96, 2021
42021
Pengalaman Interaksi Tunanetra Pengguna Aplikasi Android Go-Jek Dan Grab
D Ristiani, B Grahita, A Syarief
vol 20, 114-123, 2021
42021
Visual Analysis of Wayang Beber Pacitan Character Figure
B GRAHITA
大会学術講演論文集, 71-74, 2012
42012
Urban farming learning application in simulation games for generation Z in Indonesia
SM Sijabat, B Grahita
ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021
32021
Preservation of Indonesian traditional theater art using 3DCG animation technology
B Grahita
(No Title), 2015
32015
Generating Wayang Beber of Pacitan Character’s Outline Using Renderman Interface
B Grahita, T Komma, K Kushiyama
International Journal of Asia Digital Art and Design 17 (2), 68-75, 2013
32013
Designing Stereoscopic Animation for Bromo Tengger National Park Virtual tour as Alternative for Conservation Education in Pandemic Era
SY Prakoso, B Grahita
ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021
22021
PREFERENSI DAN USER EXPERIENCE PEMBACA TERHADAP APLIKASI MAJALAH DIGITAL” FLIPBOARD, KINDLE, DAN GRAMEDIA DIGITAL”
M Dopades, B Grahita, RM Sihombing
Demandia: Jurnal Desain Komunikasi Visual, Manajemen Desain, dan Periklanan …, 2021
22021
Pelestarian Kisah Sejarah Laksamana Cheng Ho di Cirebon dengan Media Batik dan Bahasa Rupa Tradisi
A Rizky, Y Sunarya, B Grahita
Wimba: Jurnal Komunikasi Visual. doi: https://doi. org/10.5614/jkvw 1, 2020
22020
Aesthetic Morphology of Animation
A Wikayanto, NY Damayanti, B Grahita, HA Ahmad
Harmonia: Journal of Arts Research and Education 23 (2), 396-414, 2023
12023
Hidden Object Game As A Supporting Media For The Introduction Of New Vocanulary
SFS Niode, B Grahita, T Sulistyaningtyas
Ekspresi Seni: Jurnal Ilmu Pengetahuan dan Karya Seni 25 (2), 138-159, 2023
12023
Analisis Technical Immersion pada Film Animasi Berbasis Virtual Reality “Crow The Legend”
B Grahita
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 9 (01), 29-44, 2023
12023
Analysis of Tourism Game Effectiveness as Promotional Strategy
A Nurrahmania, B Grahita
ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021
12021
Narrative Immersion dalam Visual Novel STEINS; GATE, Danganronpa: Trigger Happy Havoc, dan Phoenix Wright: Ace Attorney
NPM Dewi, B Grahita
Ultimart: Jurnal Komunikasi Visual 13 (2), 7-14, 2020
12020
Perancangan Aplikasi Preferensi Warna Desain Interior Secara Real-Time Berbasis Smartphone Application
NA Thabit, B Grahita, P Wardono
Jurnal Sosioteknologi 18 (1), 130-148, 2019
12019
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