Recognizing depression from twitter activity S Tsugawa, Y Kikuchi, F Kishino, K Nakajima, Y Itoh, H Ohsaki Proceedings of the 33rd annual ACM conference on human factors in computing …, 2015 | 405 | 2015 |
On tangible user interfaces, humans and spatiality E Sharlin, B Watson, Y Kitamura, F Kishino, Y Itoh Personal and Ubiquitous Computing 8, 338-346, 2004 | 206 | 2004 |
E-conic: a perspective-aware interface for multi-display environments MA Nacenta, S Sakurai, T Yamaguchi, Y Miki, Y Itoh, Y Kitamura, ... Proceedings of the 20th annual ACM symposium on User interface software and …, 2007 | 139 | 2007 |
Real-time 3D interaction with ActiveCube Y Kitamura, Y Itoh, F Kishino CHI'01 extended abstracts on Human factors in computing systems, 355-356, 2001 | 136 | 2001 |
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface R Watanabe, Y Itoh, M Asai, Y Kitamura, F Kishino, H Kikuchi Computers in Entertainment (CIE) 2 (4), 15-15, 2004 | 122 | 2004 |
Cognitive cubes: a tangible user interface for cognitive assessment E Sharlin, Y Itoh, B Watson, Y Kitamura, S Sutphen, L Liu Proceedings of the SIGCHI conference on Human factors in computing systems …, 2002 | 102 | 2002 |
PUCs: Detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays S Voelker, K Nakajima, C Thoresen, Y Itoh, KI Øvergård, J Borchers Proceedings of the 2013 ACM international conference on Interactive …, 2013 | 92 | 2013 |
Effects of avatar's blinking animation on person impressions. K Takashima, Y Omori, Y Yoshimoto, Y Itoh, Y Kitamura, F Kishino Graphics Interface, 169-176, 2008 | 58 | 2008 |
Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues M Niwa, RW Lindeman, Y Itoh, F Kishino World Haptics 2009-Third Joint EuroHaptics Conference and Symposium on …, 2009 | 44 | 2009 |
ActiveCube: a bi-directional user interface using cubes Y Kitamura, Y Itoh, T Masaki, F Kishino KES'2000. Fourth International Conference on Knowledge-Based Intelligent …, 2000 | 39 | 2000 |
On estimating depressive tendencies of Twitter users utilizing their tweet data S Tsugawa, Y Mogi, Y Kikuchi, F Kishino, K Fujita, Y Itoh, H Ohsaki 2013 IEEE Virtual Reality (VR), 1-4, 2013 | 37 | 2013 |
Interactive retrieval of 3D shape models using physical objects H Ichida, Y Itoh, Y Kitamura, F Kishino Proceedings of the 12th annual ACM international conference on Multimedia …, 2004 | 34 | 2004 |
Emoballoon: A balloon-shaped interface recognizing social touch interactions K Nakajima, Y Itoh, Y Hayashi, K Ikeda, K Fujita, T Onoye Advances in Computer Entertainment: 10th International Conference, ACE 2013 …, 2013 | 32 | 2013 |
TuVe: a flexible display with a tube Y Inoue, Y Itoh, T Onoye SIGGRAPH Asia 2018 emerging technologies, 1-2, 2018 | 31 | 2018 |
リアルタイム 3 次元形状モデリングとインタラクションのための双方向ユーザインタフェース ActiveCube 伊藤雄一, 北村喜文, 河合道広, 岸野文郎 情報処理学会論文誌 42 (6), 1338-1347, 2001 | 30 | 2001 |
ActiveCube and its 3D Applications H Ichida, Y Itoh, Y Kitamura, F Kishino IEEE VR, 2-5, 2004 | 28 | 2004 |
FuSA touch display: a furry and scalable multi-touch display K Nakajima, Y Itoh, T Tsukitani, K Fujita, K Takashima, Y Kitamura, ... Proceedings of the ACM International Conference on Interactive Tabletops and …, 2011 | 27 | 2011 |
Spatial tangible user interfaces for cognitive assessment and training E Sharlin, Y Itoh, B Watson, Y Kitamura, S Sutphen, L Liu, F Kishino Biologically Inspired Approaches to Advanced Information Technology: First …, 2004 | 26 | 2004 |
D-flip: Dynamic and flexible interactive photoshow CT Vi, K Takashima, H Yokoyama, G Liu, Y Itoh, S Subramanian, ... Advances in Computer Entertainment: 10th International Conference, ACE 2013 …, 2013 | 22 | 2013 |
Ketsuro-graffiti: An interactive display with water condensation Y Tsujimoto, Y Itoh, T Onoye Proceedings of the 2016 ACM international conference on interactive surfaces …, 2016 | 20 | 2016 |