Fast BVH construction on GPUs C Lauterbach, M Garland, S Sengupta, D Luebke, D Manocha Computer Graphics Forum 28 (2), 375-384, 2009 | 606 | 2009 |
RT-DEFORM: Interactive ray tracing of dynamic scenes using BVHs C Lauterbach, SE Yoon, D Manocha, D Tuft 2006 IEEE Symposium on Interactive Ray Tracing, 39-46, 2006 | 204 | 2006 |
gProximity: hierarchical GPU‐based operations for collision and distance queries C Lauterbach, Q Mo, D Manocha Computer Graphics Forum 29 (2), 419-428, 2010 | 176 | 2010 |
Ad-frustum: Adaptive frustum tracing for interactive sound propagation A Chandak, C Lauterbach, M Taylor, Z Ren, D Manocha IEEE Transactions on Visualization and Computer Graphics 14 (6), 1707-1722, 2008 | 127 | 2008 |
Memory-scalable GPU spatial hierarchy construction Q Hou, X Sun, K Zhou, C Lauterbach, D Manocha IEEE Transactions on Visualization and Computer Graphics 17 (4), 466-474, 2010 | 91 | 2010 |
Interactive sound rendering in complex and dynamic scenes using frustum tracing C Lauterbach, A Chandak, D Manocha IEEE Transactions on Visualization and Computer Graphics 13 (6), 1672-1679, 2007 | 91 | 2007 |
g-Planner: Real-time motion planning and global navigation using GPUs J Pan, C Lauterbach, D Manocha Proceedings of the AAAI Conference on Artificial Intelligence 24 (1), 1245-1251, 2010 | 90 | 2010 |
Guided multiview ray tracing for fast auralization M Taylor, A Chandak, Q Mo, C Lauterbach, C Schissler, D Manocha IEEE transactions on visualization and computer graphics 18 (11), 1797-1810, 2012 | 87 | 2012 |
R-LODs: fast LOD-based ray tracing of massive models SE Yoon, D Manocha ACM SIGGRAPH 2006 Sketches, 67-es, 2006 | 75 | 2006 |
Efficient nearest-neighbor computation for GPU-based motion planning J Pan, C Lauterbach, D Manocha 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2010 | 70 | 2010 |
ReduceM: Interactive and memory efficient ray tracing of large models C Lauterbach, S Yoon, M Tang, D Manocha Computer Graphics Forum 27 (4), 1313-1321, 2008 | 47 | 2008 |
Ray-strips: A compact mesh representation for interactive ray tracing C Lauterbach, SE Yoon, D Manocha 2007 IEEE Symposium on Interactive Ray Tracing, 19-26, 2007 | 42 | 2007 |
Real-time sound synthesis and propagation for games N Raghuvanshi, C Lauterbach, A Chandak, D Manocha, MC Lin Communications of the ACM 50 (7), 66-73, 2007 | 41 | 2007 |
Fast edge-diffraction for sound propagation in complex virtual environments M Taylor, A Chandak, Z Ren, C Lauterbach, D Manocha EAA auralization symposium, 15-17, 2009 | 37 | 2009 |
System, method, and computer program product for generating a ray tracing data structure utilizing a parallel processor architecture C Lauterbach, DP Luebke, MJ Garland US Patent 8,072,460, 2011 | 36 | 2011 |
Ray tracing system, method, and computer program product for simultaneously traversing a hierarchy of rays and a hierarchy of objects C Lauterbach, DP Luebke, MJ Garland US Patent 8,284,188, 2012 | 25 | 2012 |
i-sound: Interactive gpu-based sound auralization in dynamic scenes M Taylor, A Chandak, Q Mo, C Lauterbach, C Schissler, D Manocha University of north carolina at chapel hill, 2010 | 16 | 2010 |
Adaptive sampling for frustum-based sound propagation in complex and dynamic environments C Lauterbach, A Chandak, D Manocha Proceedings of the 19th International Congress on Acoustics 16, 2007 | 14 | 2007 |
System, method, and computer program product for organizing a plurality of rays utilizing a bounding volume C Lauterbach, DP Luebke, MJ Garland US Patent 8,264,484, 2012 | 13 | 2012 |
Fast hard and soft shadow generation on complex models using selective ray tracing C Lauterbach, Q Mo, D Manocha Lloydia Cincinnati, 2009 | 9 | 2009 |