Would the ‘real’girl gamer please stand up? Gender, LAN cafés and the reformulation of the ‘girl’gamer C Beavis, C Charles Gender and education 19 (6), 691-705, 2007 | 148 | 2007 |
‘Computer games can get your brain working’: student experience and perceptions of digital games in the classroom C Beavis, S Muspratt, R Thompson Learning, media and technology 40 (1), 21-42, 2015 | 144 | 2015 |
Computer games, culture and curriculum C Beavis Page to screen, 234-255, 2003 | 140 | 2003 |
Literacy into action: Digital games as action and text in the English and literacy classroom T Apperley, C Beavis Pedagogies: An International Journal 6 (2), 130-143, 2011 | 137 | 2011 |
A model for critical games literacy T Apperley, C Beavis E-learning and Digital Media 10 (1), 1-12, 2013 | 131 | 2013 |
Games as text, games as action: Video games in the English classroom C Beavis Journal of Adolescent & Adult Literacy 57 (6), 433-439, 2014 | 120 | 2014 |
‘Redstone is like electricity’: Children’s performative representations in and around Minecraft M Dezuanni, J O’Mara, C Beavis E-learning and Digital Media 12 (2), 147-163, 2015 | 116 | 2015 |
Teachers' beliefs about the possibilities and limitations of digital games in classrooms C Beavis, L Rowan, M Dezuanni, C McGillivray, J O'Mara, S Prestridge, ... E-learning and Digital Media 11 (6), 569-581, 2014 | 112 | 2014 |
Literacy in 3D: An integrated perspective in theory and practice W Green, C Beavis Acer Press, 2012 | 104 | 2012 |
Computer games—pushing at the boundaries of literacy C Beavis, J O’Mara The Australian Journal of Language and Literacy 33 (1), 65-76, 2010 | 90 | 2010 |
Serious play: Literacy, learning and digital games C Beavis Serious play, 1-18, 2017 | 88 | 2017 |
Challenging Notions of Gendered Game Play: Teenagers playing The Sims C Beavis, C Charles Discourse: Studies in the cultural politics of education 26 (3), 355-367, 2005 | 84 | 2005 |
Teaching the English subjects: Essays on English curriculum history and Australian schooling B Green, C Beavis Deakin University, 1996 | 79 | 1996 |
Doing literacy online: Teaching, learning and playing in an electronic world IA Snyder, C Beavis Hampton Press, 2004 | 75 | 2004 |
Literacy in the digital age: Learning from computer games C Beavis, T Apperley, C Bradford, J O’mara, C Walsh English in Education 43 (2), 162-175, 2009 | 72 | 2009 |
Reading, writing and roleplaying computer games C Beavis Silicon literacies, 47-61, 2005 | 71 | 2005 |
LAN cafés: cafés, places of gathering or sites of informal teaching and learning? C Beavis, H Nixon, S Atkinson Education, Communication & Information 5 (1), 41-60, 2005 | 68 | 2005 |
Literary English and the challenge of multimodality C Beavis Changing English 20 (3), 241-252, 2013 | 58 | 2013 |
Digital culture, digital literacies: Expanding the notions of text C Beavis Deakin University, 2001 | 58 | 2001 |
Digital games: Literacy in action C Beavis, J O'Mara, L McNeice Wakefield Press, 2012 | 56 | 2012 |