Geometrically compensating effect of end-to-end latency in moving-target selection games I Lee, S Kim, B Lee Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 50 | 2019 |
Futureself: what happens when we forecast self-trackers? Future health statuses? S Rho, I Lee, H Kim, J Jung, H Kim, BG Jun, Y Lim Proceedings of the 2017 Conference on Designing Interactive Systems, 637-648, 2017 | 16 | 2017 |
Automated playtesting with a cognitive model of sensorimotor coordination I Lee, H Kim, B Lee Proceedings of the 29th ACM International Conference on Multimedia, 4920-4929, 2021 | 10 | 2021 |
The Expansion of Virtual Landscape in Digital Games Classification of Virtual Landscapes Through Five principles I Kim, I Lee, JH Lee CAAD Futures 2017, 567-584, 2017 | 9 | 2017 |
Service design of intergeneration home-sharing system using VR-based simulation technology and optimal matching algorithms T Yi, J Rhim, I Lee, A Narangerel, JH Lee HCI International 2017–Posters' Extended Abstracts: 19th International …, 2017 | 4 | 2017 |
Case Representation of Daily Routine Data Through the Function Behavior Structure (FBS) Framework I Lee, T Yi, J Rhim, A Narangerel, D Shafiei Karaji, JH Lee HCI International 2017–Posters' Extended Abstracts: 19th International …, 2017 | 4 | 2017 |
Whether Moving or Not: Modeling and Predicting Error Rates in Pointing Regardless of Target Motion E Park, H Kim, I Lee, B Lee arXiv preprint arXiv:1806.02973, 2018 | 2 | 2018 |
Interactive Data Acquisition for CBR System Based Smart Home Assistant T Yi, I Lee, CS Lee, G Lee, M Kim, JH Lee Learning, Ptorotyping and Adapting, CAADRIA, 525-534, 2018 | 2 | 2018 |
TED talk recommender using speech transcripts J Oh, I Lee, Y Seonwoo, S Sung, I Kwon, JG Lee 2018 IEEE/ACM International Conference on Advances in Social Networks …, 2018 | 1 | 2018 |
Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games IH Kim, I Lee, JH Lee Journal of Korea Game Society 16 (6), 19-28, 2016 | 1 | 2016 |
디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출 김익환, 이인정, 이지현 Journal of Korea Game Society 16 (6), 19-28, 2016 | | 2016 |
게임 내 가상공간 분류 기준 확립 및 대표 유형 산출 IH Kim, I Lee, JH Lee 한국게임학회 2016 추계학술대회, 211-217, 2016 | | 2016 |
YouSeeMe: The perspective-aware display and its contents I Lee, Y Jung, K Cho, S Jung IASDR 2015 Proceedings, 2015 | | 2015 |
유아용 언어교구 디자인 HearTok 사용자 경험 중심 디자인 방법론 적용및 고찰– 이은립, 이인정, 최유리, 이지현, 원광연 HCI Korea 2015: Interaction of Everything (만사소통), 2014 | | 2014 |