Do multisensory stimuli benefit the virtual reality experience? A systematic review M Melo, G Gonçalves, P Monteiro, H Coelho, J Vasconcelos-Raposo, ... IEEE transactions on visualization and computer graphics 28 (2), 1428-1442, 2020 | 122 | 2020 |
Hands-free interaction in immersive virtual reality: A systematic review P Monteiro, G Gonçalves, H Coelho, M Melo, M Bessa IEEE Transactions on Visualization and Computer Graphics 27 (5), 2702-2713, 2021 | 53 | 2021 |
Systematic review of comparative studies of the impact of realism in immersive virtual experiences G Gonçalves, H Coelho, P Monteiro, M Melo, M Bessa ACM Computing Surveys 55 (6), 1-36, 2022 | 34 | 2022 |
Authoring tools for virtual reality experiences: a systematic review H Coelho, P Monteiro, G Gonçalves, M Melo, M Bessa Multimedia Tools and Applications 81 (19), 28037-28060, 2022 | 32 | 2022 |
Delivering critical stimuli for decision making in VR training: Evaluation study of a firefighter training scenario P Monteiro, M Melo, A Valente, J Vasconcelos-Raposo, M Bessa IEEE Transactions on Human-Machine Systems 51 (2), 65-74, 2020 | 26 | 2020 |
Comparison of radial and panel menus in virtual reality P Monteiro, H Coelho, G Gonçalves, M Melo, M Bessa IEEE Access 7, 116370-116379, 2019 | 26 | 2019 |
Application of the steering law to virtual reality walking navigation interfaces P Monteiro, D Carvalho, M Melo, F Branco, M Bessa Computers & Graphics 77, 80-87, 2018 | 26 | 2018 |
Multisensory virtual environment for firefighter training simulation: Study of the impact of haptic feedback on task execution L Barbosa, P Monteiro, M Pinto, H Coelho, M Melo, M Bessa 2017 24º Encontro Português de Computação Gráfica e Interação (EPCGI), 1-7, 2017 | 21 | 2017 |
A comparative study between wired and wireless virtual reality setups G Gonçalves, P Monteiro, M Melo, J Vasconcelos-Raposo, M Bessa IEEE access 8, 29249-29258, 2020 | 20 | 2020 |
Systematic review on realism research methodologies on immersive virtual, augmented and mixed realities G Goncalves, P Monteiro, H Coelho, M Melo, M Bessa IEEE Access 9, 89150-89161, 2021 | 11 | 2021 |
Does gamification in virtual reality improve second language learning? RD Pinto, P Monteiro, M Melo, L Cabral, M Bessa 2021 International Conference on Graphics and Interaction (ICGI), 1-8, 2021 | 7 | 2021 |
Evaluation of hands-free VR interaction methods during a Fitts’ task: Efficiency and Effectiveness P Monteiro, G Gonçalves, B Peixoto, M Melo, M Bessa IEEE Access, 2023 | 5 | 2023 |
Immersive VR for Real Estate: Evaluation of Different Levels of Interaction and Visual Fidelity G Meirinhos, S Martins, BM Peixoto, PE Monteiro, GS Gonçalves, ... | 3 | 2022 |
Hands-free interaction in immersive virtual reality: A systematic review G Goncalves, M Bessa, M Melo, H Coelho, PE Monteiro | 2 | 2021 |
Correlation between game experience and presence in immersive virtual reality games G Goncalves, H Coelho, P Monteiro, M Melo, M Bessa 2019 International conference on graphics and interaction (ICGI), 107-114, 2019 | 2 | 2019 |
Evaluation of virtual reality navigation interfaces using the steering law P Monteiro, D Carvalho, M Melo, F Branco, M Bessa 2017 24º Encontro Português de Computação Gráfica e Interação (EPCGI), 1-7, 2017 | 2 | 2017 |
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality G Gonçalves, M Melo, P Monteiro, H Coelho, M Bessa Computers & Graphics 117, 172-182, 2023 | 1 | 2023 |
Exploring the user experience of hands-free VR interaction methods during a Fitts’ task P Monteiro, H Coelho, G Gonçalves, M Melo, M Bessa Computers & Graphics 117, 1-12, 2023 | 1 | 2023 |
Digital Twin Technologies for Immersive Virtual Reality Training Environments R Rodrigues, R Machado, P Monteiro, M Melo, L Barbosa, M Bessa World Conference on Information Systems and Technologies, 33-42, 2023 | 1 | 2023 |
Evaluation of different body tracking configurations in the sense of presence and embodiment F Correia, G Gonçalves, P Monteiro, H Coelho, M Melo, M Bessa 2019 International Conference on Graphics and Interaction (ICGI), 101-106, 2019 | 1 | 2019 |