Gamification as motivation to engage in location-based public participation? SK Thiel, P Fröhlich Progress in location-based services 2016, 399-421, 2017 | 74 | 2017 |
Contextuality and co-creation matter: A qualitative case study comparison of living lab concepts in urban research Y Franz, K Tausz, SK Thiel Technology Innovation Management Review 5 (12), 2015 | 72 | 2015 |
Exploring the effects of game elements in m-participation SK Thiel, U Lehner Proceedings of the 2015 British HCI conference, 65-73, 2015 | 65 | 2015 |
Playing (with) democracy: A review of gamified participation approaches SK Thiel, M Reisinger, K Röderer, P Fröhlich JeDEM-eJournal of eDemocracy and Open Government 8 (3), 32-60, 2016 | 58 | 2016 |
A review of introducing game elements to e-participation SK Thiel 2016 conference for E-democracy and open government (CeDEM), 3-9, 2016 | 58 | 2016 |
Physical versus digital sticky notes in collaborative ideation MM Jensen, SK Thiel, E Hoggan, S Bødker Computer Supported Cooperative Work (CSCW) 27, 609-645, 2018 | 53 | 2018 |
Reward-based vs. social gamification: Exploring effectiveness of gamefulness in public participation SK Thiel Proceedings of the 9th Nordic Conference on Human-Computer Interaction, 1-6, 2016 | 40 | 2016 |
" I'm too old for this!" influence of age on perception of gamified public participation SK Thiel, M Reisinger, K Röderer Proceedings of the 15th international conference on mobile and ubiquitous …, 2016 | 28 | 2016 |
Motivations to use a mobile participation application TP Ertiö, S Ruoppila, SK Thiel Electronic Participation: 8th IFIP WG 8.5 International Conference, ePart …, 2016 | 25 | 2016 |
Insights from a m-participation prototype in the wild SK Thiel, U Lehner, T Stürmer, J Gospodarek 2015 IEEE International Conference on Pervasive Computing and Communication …, 2015 | 22 | 2015 |
Why so serious? The Role of Gamification on Motivation and Engagement in e-Participation. SK Thiel, TP Ertiö, M Baldauf IxD&A 35, 158-181, 2017 | 21 | 2017 |
Potentials and challenges of a living lab approach in research on mobile participation J Åström, S Ruoppila, T Ertiö, M Karlsson, SK Thiel Adjunct Proceedings of the 2015 ACM International Joint Conference on …, 2015 | 18 | 2015 |
Play it to plan it? The impact of game elements on usage of a urban planning app SK Thiel, T Ertiö User Centric E-Government: Challenges and Opportunities, 203-229, 2018 | 16 | 2018 |
Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms SK Thiel Proceedings of the 15th International Conference on Mobile and Ubiquitous …, 2016 | 16 | 2016 |
Ad hoc communities on the road: Serendipitous social encounters to enhance tourist experiences SK Thiel, M Foth, R Schroeter Proceedings of the annual meeting of the Australian special interest group …, 2015 | 15 | 2015 |
Gamified participation: investigating the influence of game elements in civic engagement tools SK Thiel Adjunct proceedings of the 2015 ACM international joint conference on …, 2015 | 11 | 2015 |
Let’s play urban planner: the use of game elements in public participation platforms SK Thiel plaNext–next generation planning 4, 58-75, 2017 | 10 | 2017 |
Nutzerorientierte gestaltung von interaktiver e-partizipation SK Thiel, P Fröhlich, A Sackl Digitale bürgerbeteiligung: Forschung und praxis–chancen und …, 2018 | 9 | 2018 |
Malleable games-a literature review on communities of game modders SK Thiel, P Lyle Proceedings of the 9th International Conference on Communities …, 2019 | 8 | 2019 |
Balancing potential and risk: the living lab approach in mobile participation research M Adenskog, J Åström, T Ertiö, M Karlsson, S Ruoppila, SK Thiel Electronic Participation: 9th IFIP WG 8.5 International Conference, ePart …, 2017 | 8 | 2017 |