Starcraft from the stands: understanding the game spectator G Cheung, J Huang Proceedings of the SIGCHI conference on human factors in computing systems …, 2011 | 430 | 2011 |
Master maker: Understanding gaming skill through practice and habit from gameplay behavior J Huang, E Yan, G Cheung, N Nagappan, T Zimmermann Topics in cognitive science 9 (2), 437-466, 2017 | 88 | 2017 |
The First Hour Experience: How the Initial Play can Engage (or Lose) New Players G Cheung, T Zimmermann, N Nagappan CHI Play, 2014 | 58 | 2014 |
Masters of control: Behavioral patterns of simultaneous unit group manipulation in starcraft 2 EQ Yan, J Huang, GK Cheung Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 25 | 2015 |
A controlled pilot trial of PainTracker Self-Manager, a web-based platform combined with patient coaching, to support patients' self-management of chronic pain M Sullivan, DJ Langford, PS Davies, C Tran, R Vilardaga, G Cheung, ... The journal of pain 19 (9), 996-1005, 2018 | 20 | 2018 |
Dispensable, tweakable, and tangible components: Supporting socially negotiated gameplay G Cheung, A Lee, K Cheng, HJ Lee Games and Culture 8 (4), 259-288, 2013 | 17 | 2013 |
Master maker: Understanding gaming skill through practice and habit from gameplay behavior. Topics in Cognitive Science, 9 (2), 437–466 J Huang, E Yan, G Cheung, N Nagappan, T Zimmermann | 11 | 2017 |
Remix and play: lessons from rule variants in texas hold'em and halo 2 G Cheung, J Huang Proceedings of the ACM 2012 conference on Computer Supported Cooperative …, 2012 | 9 | 2012 |
Rewind: Automatically Reconstructing Everyday Memories with First-Person Perspectives NAH Tan, H Sha, E Celen, P Tran, K Wang, G Cheung, P Hinch, J Huang Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous …, 2018 | 7 | 2018 |
Designing for discovery: opening the hood for open-source end user tinkering G Cheung, P Chilana, S Kane, B Pellett CHI'09 Extended Abstracts on Human Factors in Computing Systems, 4321-4326, 2009 | 7 | 2009 |
Card board: a flexible environment for any game, anyone, any moment G Cheung CHI'13 Extended Abstracts on Human Factors in Computing Systems, 2627-2630, 2013 | 4 | 2013 |
Customization for games: lessons from variants of texas hold'em G Cheung Proceedings of the 2011 annual conference extended abstracts on Human …, 2011 | 4 | 2011 |
Consciousness in Gameplay G Cheung CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts, 2011 | 2 | 2011 |
Let's Play Our Way: Designing Flexibility into Card Game Systems G Cheung PhD Thesis, University of Washington, 2014 | | 2014 |
Visual Communities: Comics in Interaction G Cheung, D McDonald | | 2006 |