Virtual reality–based social skills training for children with autism spectrum disorder F Ke, J Moon, Z Sokolikj Journal of Special Education Technology 37 (1), 49-62, 2022 | 107 | 2022 |
Virtual collaborative gaming as social skills training for high‐functioning autistic children F Ke, J Moon British Journal of Educational Technology 49 (4), 728-741, 2018 | 73 | 2018 |
Integrating adaptivity in educational games: A combined bibliometric analysis and meta-analysis review Z Liu, J Moon, B Kim, CP Dai Educational technology research and development 68, 1931-1959, 2020 | 54 | 2020 |
The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction J Moon, J Ryu Journal of Computing in Higher Education, 2020 | 49 | 2020 |
A conceptual framework for teaching computational thinking in personalized OERs J Moon, J Do, D Lee, GW Choi Smart Learning Environments, 2020 | 47 | 2020 |
Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism J Moon, F Ke Interactive Learning Environments, 1-15, 2019 | 39 | 2019 |
Automatic assessment of cognitive and emotional states in virtual reality‐based flexibility training for four adolescents with autism J Moon, F Ke, Z Sokolikj British Journal of Educational Technology, 2020 | 36 | 2020 |
Exploring the relationships among middle school students’ peer Interactions, task efficiency, and learning engagement in game-based learning J Moon, F Ke Simulation & Gaming, 2020 | 36 | 2020 |
In-game actions to promote game-based math learning engagement J Moon, F Ke Journal of Educational Computing Research, 2019 | 33 | 2019 |
Few-shot is enough: Exploring ChatGPT prompt engineering method for automatic question generation in English education U Lee, H Jung, Y Jeon, Y Sohn, W Hwang, J Moon, H Kim Education and Information Technologies, 2023 | 23 | 2023 |
의미연결망 분석을 활용한 코로나 19 상황에서의 중· 고등학교 실시간 쌍방향 원격수업 사례 분석 도재우, 김수진, 문제웅 질적탐구 6 (3), 637-681, 2020 | 16 | 2020 |
A systematic literature review of empirical studies on learning analytics in educational games A Tlili, M Chang, J Moon, Z Liu, D Burgos, NS Chen, Kinshuk International Journal of Interactive Multimedia and Artificial Intelligence, 2021 | 14 | 2021 |
A scoping review on open educational resources to support interactions of learners with disabilities J Moon, Y Park International Review of Research in Open and Distributed Learning, 2021 | 14 | 2021 |
Exploring pre-service teachers’ technology-integration belief and scientific inquiry in a teacher-development course J Moon, S Lee, X Xu International Journal of Technology and Design Education, 2021 | 10 | 2021 |
Learning analytics in seamless learning environments: A systematic review J Moon, D Lee, GW Choi, J Do, J Seo, T Lim Interactive Learning Environments, 2023 | 9 | 2023 |
Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research J Moon, Z Liu Smart Computing and Intelligence, 27-53, 2019 | 9 | 2019 |
Designing dynamic learning supports for game and simulation-based learning in STEM education BJ Kim, F Ke, J Moon, L West Game-based learning across the disciplines, 189-212, 2021 | 7 | 2021 |
Educational Games and Gamification: From Foundations to Applications of Data Analytics K Jina, J Moon, D Morgan Smart Computing and Intelligence, 3-23, 2019 | 7 | 2019 |
Reviews of social embodiment for design of non-player characters in virtual reality-based social skill training for autistic children J Moon Multimodal Technologies and Interaction 2 (3), 53, 2018 | 7 | 2018 |
Designing and deploying a virtual social sandbox for autistic children F Ke, J Moon, Z Sokolikj Disability and Rehabilitation: Assistive Technology, 2022 | 6 | 2022 |