Dense human body correspondences using convolutional networks L Wei, Q Huang, D Ceylan, E Vouga, H Li Proceedings of the IEEE conference on computer vision and pattern …, 2016 | 237 | 2016 |
Facial performance sensing head-mounted display H Li, L Trutoiu, K Olszewski, L Wei, T Trutna, PL Hsieh, A Nicholls, C Ma ACM Transactions on Graphics (ToG) 34 (4), 1-9, 2015 | 224 | 2015 |
Avatar digitization from a single image for real-time rendering L Hu, S Saito, L Wei, K Nagano, J Seo, J Fursund, I Sadeghi, C Sun, ... ACM Transactions on Graphics (ToG) 36 (6), 1-14, 2017 | 190 | 2017 |
paGAN: real-time avatars using dynamic textures. K Nagano, J Seo, J Xing, L Wei, Z Li, S Saito, A Agarwal, J Fursund, H Li, ... ACM Trans. Graph. 37 (6), 258, 2018 | 182 | 2018 |
Photorealistic facial texture inference using deep neural networks S Saito, L Wei, L Hu, K Nagano, H Li Proceedings of the IEEE conference on computer vision and pattern …, 2017 | 156 | 2017 |
Normalized avatar synthesis using stylegan and perceptual refinement H Luo, K Nagano, HW Kung, Q Xu, Z Wang, L Wei, L Hu, H Li Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2021 | 57 | 2021 |
Capturing dynamic textured surfaces of moving targets R Wang, L Wei, E Vouga, Q Huang, D Ceylan, G Medioni, H Li Computer Vision–ECCV 2016: 14th European Conference, Amsterdam, The …, 2016 | 52 | 2016 |
Deep face normalization K Nagano, H Luo, Z Wang, J Seo, J Xing, L Hu, L Wei, H Li ACM Transactions on Graphics (TOG) 38 (6), 1-16, 2019 | 37 | 2019 |
Avatar digitization from a single image for real-time rendering H Li, L Hu, L Wei, K Nagano, SEO Jaewoo, J Fursund, S Saito US Patent 10,535,163, 2020 | 34 | 2020 |
Real-time hair rendering using sequential adversarial networks L Wei, L Hu, V Kim, E Yumer, H Li Proceedings of the European Conference on Computer Vision (ECCV), 99-116, 2018 | 31 | 2018 |
Real-time avatars using dynamic textures H Li, K Nagano, SEO Jaewoo, L Wei, J Fursund US Patent 10,896,535, 2021 | 24 | 2021 |
Support substructures: Support-induced part-level structural representation SS Huang, H Fu, LY Wei, SM Hu IEEE transactions on visualization and computer graphics 22 (8), 2024-2036, 2015 | 19 | 2015 |
A faster triangle‐to‐triangle intersection test algorithm L Wei Computer Animation and Virtual Worlds 25 (5-6), 553-559, 2014 | 12 | 2014 |
Normalized three-dimensional avatar synthesis and perceptual refinement H Luo, K Nagano, Z Wang, L Wei, L Hu, H Li US Patent 12,033,277, 2024 | 9 | 2024 |
Pinscreen: 3D avatar from a single image S Saito, L Wei, J Fursund, L Hu, C Yang, R Yu, K Olszewski, S Chen, ... SIGGRAPH ASIA 2016 Emerging Technologies, 1-1, 2016 | 6 | 2016 |
Rendering chamfering structures of sharp edges LY Wei, KL Shi, JH Yong The Visual Computer 31, 1511-1519, 2015 | 3 | 2015 |
AI-synthesized avatars: from real-time deepfakes to virtual AI companions Z Wang, K Nagano, H Li, L Hu, L Goldwhite, H Kung, A Agarwal, L Wei, ... ACM SIGGRAPH 2020 Real-Time Live!, 1-1, 2020 | 2 | 2020 |
Pinscreen avatars in your pocket: mobile pagan engine and personalized gaming K Nagano, S Saito, L Goldwhite, K San, A Hong, L Hu, L Wei, J Xing, Q Xu, ... SIGGRAPH Asia 2018 Real-Time Live!, 1-1, 2018 | 2 | 2018 |
Pinscreen: creating performance-driven avatars in seconds H Li, S Saito, L Wei, I Sadeghi, L Hu, J Seo, K Nagano, J Fursund, ... ACM SIGGRAPH 2017 Real Time Live!, 23-23, 2017 | 2 | 2017 |
Normalization of facial images using deep neural networks K Nagano, H Luo, Z Wang, SEO Jaewoo, L Hu, L Wei, H Li US Patent 11,908,233, 2024 | | 2024 |