关注
Saman Zadtootaghaj
Saman Zadtootaghaj
Sony (SIE)
在 sony.com 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
QoE management of multimedia streaming services in future networks: A tutorial and survey
AA Barakabitze, N Barman, A Ahmad, S Zadtootaghaj, L Sun, MG Martini, ...
IEEE Communications Surveys & Tutorials 22 (1), 526-565, 2019
1902019
QUALINET white paper on definitions of immersive media experience (IMEx)
A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ...
arXiv preprint arXiv:2007.07032, 2020
1032020
An evaluation of video quality assessment metrics for passive gaming video streaming
N Barman, S Schmidt, S Zadtootaghaj, MG Martini, S Möller
Proceedings of the 23rd packet video workshop, 7-12, 2018
722018
GamingVideoSET: a dataset for gaming video streaming applications
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
662018
Modeling gaming qoe: Towards the impact of frame rate and bit rate on cloud gaming
S Zadtootaghaj, S Schmidt, S Möller
2018 Tenth international conference on quality of multimedia experience …, 2018
552018
NR-GVQM: A no reference gaming video quality metric
S Zadtootaghaj, N Barman, S Schmidt, MG Martini, S Möller
2018 IEEE International Symposium on Multimedia (ISM), 131-134, 2018
532018
A game attention model for efficient bit rate allocation in cloud gaming
H Ahmadi, S Zad Tootaghaj, MR Hashemi, S Shirmohammadi
Multimedia Systems 20, 485-501, 2014
512014
H. 264/MPEG-AVC, H. 265/MPEG-HEVC and VP9 codec comparison for live gaming video streaming
N Barman, MG Martini
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
492017
Towards the delay sensitivity of games: There is more than genres
S Schmidt, S Zadtootaghaj, S Möller
2017 Ninth international conference on quality of multimedia experience …, 2017
462017
NDNetGaming-development of a no-reference deep CNN for gaming video quality prediction
M Utke, S Zadtootaghaj, S Schmidt, S Bosse, S Möller
Multimedia Tools and Applications, 1-23, 2022
442022
A comparative quality assessment study for gaming and non-gaming videos
N Barman, MG Martini, S Zadtootaghaj, S Möller, S Lee
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
442018
Delay sensitivity classification of cloud gaming content
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Möller
Proceedings of the 12th ACM International Workshop on Immersive Mixed and …, 2020
432020
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, B Naderi, C Griwodz, S Möller
Proceedings of the 11th ACM Multimedia Systems Conference, 15-25, 2020
432020
A classification of video games based on game characteristics linked to video coding complexity
S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG Martini
2018 16th Annual workshop on network and systems support for games (NetGames …, 2018
422018
Quality estimation models for gaming video streaming services using perceptual video quality dimensions
S Zadtootaghaj, S Schmidt, SS Sabet, S Möller, C Griwodz
Proceedings of the 11th ACM Multimedia Systems Conference, 213-224, 2020
392020
New ITU-T standards for gaming QoE evaluation and management
S Moller, S Schmidt, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
362018
Towards applying game adaptation to decrease the impact of delay on quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2018 IEEE international symposium on multimedia (ISM), 114-121, 2018
312018
Demi: Deep video quality estimation model using perceptual video quality dimensions
S Zadtootaghaj, N Barman, RRR Rao, S Göring, MG Martini, A Raake, ...
2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP …, 2020
302020
Assessing interactive gaming quality of experience using a crowdsourcing approach
S Schmidt, B Naderi, SS Sabet, S Zadtootaghaj, S Möller
2020 Twelfth international conference on quality of multimedia experience …, 2020
242020
An objective and subjective quality assessment study of passive gaming video streaming
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
International Journal of Network Management 30 (3), e2054, 2020
242020
系统目前无法执行此操作,请稍后再试。
文章 1–20