QoE management of multimedia streaming services in future networks: A tutorial and survey AA Barakabitze, N Barman, A Ahmad, S Zadtootaghaj, L Sun, MG Martini, ... IEEE Communications Surveys & Tutorials 22 (1), 526-565, 2019 | 190 | 2019 |
QUALINET white paper on definitions of immersive media experience (IMEx) A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ... arXiv preprint arXiv:2007.07032, 2020 | 103 | 2020 |
An evaluation of video quality assessment metrics for passive gaming video streaming N Barman, S Schmidt, S Zadtootaghaj, MG Martini, S Möller Proceedings of the 23rd packet video workshop, 7-12, 2018 | 72 | 2018 |
GamingVideoSET: a dataset for gaming video streaming applications N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller 2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018 | 66 | 2018 |
Modeling gaming qoe: Towards the impact of frame rate and bit rate on cloud gaming S Zadtootaghaj, S Schmidt, S Möller 2018 Tenth international conference on quality of multimedia experience …, 2018 | 55 | 2018 |
NR-GVQM: A no reference gaming video quality metric S Zadtootaghaj, N Barman, S Schmidt, MG Martini, S Möller 2018 IEEE International Symposium on Multimedia (ISM), 131-134, 2018 | 53 | 2018 |
A game attention model for efficient bit rate allocation in cloud gaming H Ahmadi, S Zad Tootaghaj, MR Hashemi, S Shirmohammadi Multimedia Systems 20, 485-501, 2014 | 51 | 2014 |
H. 264/MPEG-AVC, H. 265/MPEG-HEVC and VP9 codec comparison for live gaming video streaming N Barman, MG Martini 2017 Ninth International Conference on Quality of Multimedia Experience …, 2017 | 49 | 2017 |
Towards the delay sensitivity of games: There is more than genres S Schmidt, S Zadtootaghaj, S Möller 2017 Ninth international conference on quality of multimedia experience …, 2017 | 46 | 2017 |
NDNetGaming-development of a no-reference deep CNN for gaming video quality prediction M Utke, S Zadtootaghaj, S Schmidt, S Bosse, S Möller Multimedia Tools and Applications, 1-23, 2022 | 44 | 2022 |
A comparative quality assessment study for gaming and non-gaming videos N Barman, MG Martini, S Zadtootaghaj, S Möller, S Lee 2018 Tenth International Conference on Quality of Multimedia Experience …, 2018 | 44 | 2018 |
Delay sensitivity classification of cloud gaming content SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Möller Proceedings of the 12th ACM International Workshop on Immersive Mixed and …, 2020 | 43 | 2020 |
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience SS Sabet, S Schmidt, S Zadtootaghaj, B Naderi, C Griwodz, S Möller Proceedings of the 11th ACM Multimedia Systems Conference, 15-25, 2020 | 43 | 2020 |
A classification of video games based on game characteristics linked to video coding complexity S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG Martini 2018 16th Annual workshop on network and systems support for games (NetGames …, 2018 | 42 | 2018 |
Quality estimation models for gaming video streaming services using perceptual video quality dimensions S Zadtootaghaj, S Schmidt, SS Sabet, S Möller, C Griwodz Proceedings of the 11th ACM Multimedia Systems Conference, 213-224, 2020 | 39 | 2020 |
New ITU-T standards for gaming QoE evaluation and management S Moller, S Schmidt, S Zadtootaghaj 2018 Tenth International Conference on Quality of Multimedia Experience …, 2018 | 36 | 2018 |
Towards applying game adaptation to decrease the impact of delay on quality of experience SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller 2018 IEEE international symposium on multimedia (ISM), 114-121, 2018 | 31 | 2018 |
Demi: Deep video quality estimation model using perceptual video quality dimensions S Zadtootaghaj, N Barman, RRR Rao, S Göring, MG Martini, A Raake, ... 2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP …, 2020 | 30 | 2020 |
Assessing interactive gaming quality of experience using a crowdsourcing approach S Schmidt, B Naderi, SS Sabet, S Zadtootaghaj, S Möller 2020 Twelfth international conference on quality of multimedia experience …, 2020 | 24 | 2020 |
An objective and subjective quality assessment study of passive gaming video streaming N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller International Journal of Network Management 30 (3), e2054, 2020 | 24 | 2020 |