Transitioning to remote learning: Lessons from supporting K‐12 teachers through a MOOC LO Boltz, A Yadav, B Dillman, C Robertson British Journal of Educational Technology 52 (4), 1377-1393, 2021 | 78 | 2021 |
Rethinking technology & creativity in the 21st century: empathy through gaming-perspective taking in a complex world. L Boltz, D Henriksen, P Mishra TechTrends: Linking Research & Practice to Improve Learning 59 (6), 2015 | 64 | 2015 |
E-leadership and teacher development using ICT P Mishra, D Henriksen, LO Boltz, C Richardson ICT in education in global context: Comparative reports of innovations in K …, 2016 | 45 | 2016 |
“Like Hearing From Them in the Past”: The Cognitive-Affective Model of Historical Empathy in Videogame Play LO Boltz International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9 …, 2017 | 19 | 2017 |
Back to the Gaming Board: Understanding Games and Education through Board Game Reviews B Staudt Willet, S Moudgalya, L Boltz, S Greenhalgh, M and Koehler Society for Information Technology & Teacher Education (SITE), 2018 | 16* | 2018 |
The fun of its parts: Design and player reception of educational board games SP Greenhalgh, MJ Koehler, LO Boltz Contemporary Issues in Technology and Teacher Education 19 (3), 469-497, 2019 | 15 | 2019 |
A taxonomy approach to studying how gamers review games MJ Koehler, B Arnold, SP Greenhalgh, LO Boltz Simulation & Gaming 48 (3), 363-380, 2017 | 13 | 2017 |
Here we are, now entertain us! A comparison of educational and non-educational board games MJ Koehler, SP Greenhalgh, LO Boltz Society for Information Technology & Teacher Education International …, 2016 | 10 | 2016 |
“Nervousness and Maybe Even Some Regret”: Videogames and the Cognitive-Affective Model of Historical Empathy LO Boltz Exploring the cognitive, social, cultural, and psychological aspects of …, 2019 | 4 | 2019 |
Local classrooms, global technologies: Toward the integration of sociotechnical macroethical issues into teacher education M Lachney, LO Boltz, B Dillman, C Robertson, A Yadav Bulletin of Science, Technology & Society 38 (1-2), 13-22, 2018 | 4 | 2018 |
Players, features, and enjoyment: Entertainment games as models for educational games LO Boltz, B Arnold, S Greenhalgh Society for Information Technology & Teacher Education International …, 2015 | 3 | 2015 |
What’s in an (educational) game? Ub3r mechanics and l337 motifs! SP Greenhalgh, LO Boltz, MJ Koehler Meaningful Play 2014, 2014 | 3 | 2014 |
Teacher awarenesses and blended instruction practices: Interview research with K-12 teachers LG Heintz, A., Hagerman, M.S., Boltz, L. & Wolf Handbook for Digital Learning in K-12 Schools, 2016 | 2* | 2016 |
3 Simple Tricks that Will Change the Way You Think about Listicles Forever LO Boltz, B Arnold, R Mehta Society for Information Technology & Teacher Education International …, 2017 | 1 | 2017 |
Taking History off the Timeline: A constructivist, multimodal, nonlinear approach to multiperspectivity in history education D Campbell, LO Boltz Society for Information Technology & Teacher Education International …, 2016 | 1 | 2016 |
Grad School Lit Review L Owens Boltz, D Brandon Buzzademia: Scholarship in the Internet Vernacular, 2019 | | 2019 |
“Nervousness and Maybe Even Some Regret” LO Boltz | | 2019 |
Achievement unlocked? Exploring the Complexities of Empathy in Games KD Matthew Farber, Paul Darvasi, Karen Schrier, Liz Owens Boltz Meaningful Play 2018, 2018 | | 2018 |
A taxonomy approach to studying how gamers review games (vol 48, pg 363, 2017) MJ Koehler, B Arnold, SP Greenhalgh, LO Boltz, GP Burdell SIMULATION & GAMING 48 (4), 579-579, 2017 | | 2017 |
Embodied Thinking as Empathy through Gaming: Perspective Taking in a Complex World LO Boltz, D Henriksen, P Mishra The 7 transdisciplinary cognitive skills for creative education, 41-50, 2017 | | 2017 |