Media and information literacy: policy and strategy guidelines A Grizzle, P Moore, M Dezuanni, S Asthana, C Wilson, F Banda, ... Unesco, 2014 | 333* | 2014 |
The building blocks of digital media literacy: socio-material participation and the production of media knowledge M Dezuanni Journal of Curriculum Studies 47 (3), 416-439, 2015 | 151 | 2015 |
‘Redstone is like electricity’: Children’s performative representations in and around Minecraft M Dezuanni, J O’Mara, C Beavis E-learning and Digital Media 12 (2), 147-163, 2015 | 115 | 2015 |
< Prosuming> across cultures: youth creating and discussing digital media across borders M Dezuanni, A Monroy | 115* | 2012 |
Teachers' beliefs about the possibilities and limitations of digital games in classrooms C Beavis, L Rowan, M Dezuanni, C McGillivray, J O'Mara, S Prestridge, ... E-learning and Digital Media 11 (6), 569-581, 2014 | 112 | 2014 |
Minecraft and children’s digital making: Implications for media literacy education M Dezuanni Learning, media and technology 43 (3), 236-249, 2018 | 100 | 2018 |
Australian farmers left behind in the digital economy–Insights from the Australian Digital Inclusion Index A Marshall, M Dezuanni, J Burgess, J Thomas, CK Wilson Journal of Rural Studies 80, 195-210, 2020 | 93 | 2020 |
Serious Play: Literacy, Learning and Digital Games C Beavis, M Dezuanni, J O'Mara Routledge, 2017 | 93 | 2017 |
iPads in the early years: Developing literacy and creativity M Dezuanni, K Dooley, S Gattenhof, L Knight Routledge, 2015 | 85 | 2015 |
Advancing children’s news media literacy: learning from the practices and experiences of young Australians T Notley, M Dezuanni Media, Culture & Society 41 (5), 689-707, 2019 | 67 | 2019 |
Digital media literacy: Connecting young people's identities, creative production and learning about video games M Dezuanni Adolescents' online literacies: Connecting Classrooms, Digital Media and …, 2010 | 52 | 2010 |
Creative pedagogies and the contemporary school classroom M Dezuanni, A Jetnikoff The Routledge international handbook of creative learning, 264-272, 2011 | 51 | 2011 |
Digital participation through social living labs: Valuing local knowledge, enhancing engagement M Dezuanni, M Foth, K Mallan, H Hughes Chandos Publishing, 2017 | 47 | 2017 |
News and Australian children: How young people access, perceive and are affected by the news T Notley, M Dezuanni, HF Zhong, S Howden | 34 | 2017 |
Peer Pedagogies on Digital Platforms: Learning with Minecraft 'Let's Play' Videos M Dezuanni The MIT Press, 2020 | 32 | 2020 |
How news media literacy is taught in Australian classrooms K Corser, M Dezuanni, T Notley The Australian Educational Researcher 49 (4), 761-777, 2022 | 31 | 2022 |
Selfies and shelfies on# bookstagram and# booktok–social media and the mediation of Australian teen reading M Dezuanni, B Reddan, L Rutherford, A Schoonens Learning, Media and Technology 47 (3), 355-372, 2022 | 27 | 2022 |
Social reading cultures on BookTube, Bookstagram, and BookTok B Reddan, L Rutherford, A Schoonens, M Dezuanni Taylor & Francis, 2024 | 26 | 2024 |
Fostering digital participation and communication through social living labs: a qualitative case study from regional Australia H Hughes, M Foth, M Dezuanni, K Mallan, C Allan Communication research and Practice 4 (2), 183-206, 2018 | 25 | 2018 |
Impassioned learning and Minecraft M Dezuanni, J O'Mara Serious Play, 36-48, 2017 | 23 | 2017 |