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Claudia Carissoli
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Videogames for emotion regulation: a systematic review
D Villani, C Carissoli, S Triberti, A Marchetti, G Gilli, G Riva
Games for health journal 7 (2), 85-99, 2018
2852018
Does a meditation protocol supported by a mobile application help people reduce stress? Suggestions from a controlled pragmatic trial
C Carissoli, D Villani, G Riva
Cyberpsychology, Behavior, and Social Networking 18 (1), 46-53, 2015
1602015
Factors affecting students' acceptance of tablet PCs: A study in Italian high schools
S Cacciamani, D Villani, A Bonanomi, C Carissoli, MG Olivari, L Morganti, ...
Journal of Research on Technology in Education 50 (2), 120-133, 2018
512018
Can videogames be used to promote emotional intelligence in teenagers? Results from EmotivaMente, a school program
C Carissoli, D Villani
Games for health journal 8 (6), 407-413, 2019
362019
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences
D Villani, L Morganti, C Carissoli, E Gatti, A Bonanomi, S Cacciamani, ...
British Journal of Educational Technology 49 (3), 533-544, 2018
312018
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study
D Villani, C Rotasperti, P Cipresso, S Triberti, C Carissoli, G Riva
eHealth 360°: International Summit on eHealth, Budapest, Hungary, June 14-16 …, 2017
232017
Videogames for emotion regulation: A systematic review. Games for Health Journal, 7 (2), 85-99
D Villani, C Carissoli, S Triberti, A Marchetti, G Gilli, G Riva
222017
An emerging model of pregnancy care: The introduction of new technologies in maternal wellbeing
C Carissoli, D Villani, G Riva
Integrating technology in positive psychology practice, 162-192, 2016
212016
A human-driven control architecture for promoting good mental health in collaborative robot scenarios
ML Nicora, E André, D Berkmans, C Carissoli, T D’Orazio, A Delle Fave, ...
2021 30th IEEE international conference on robot & human interactive …, 2021
192021
Mental workload and human-robot interaction in collaborative tasks: a scoping review
C Carissoli, L Negri, M Bassi, FA Storm, A Delle Fave
International Journal of Human–Computer Interaction, 1-20, 2023
152023
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study
C Carissoli, D Gasparri, G Riva, D Villani
Behaviour & Information Technology 41 (8), 1639-1651, 2022
132022
Enhancing psychological wellbeing of women approaching the childbirth: a controlled study with a mobile application
C Carissoli, D Villani, D Gasparri, G Riva
Annu Rev Cybertherapy Telemed 15, 45-50, 2017
122017
Flow experience and emotional well-being among Italian adolescents during the COVID-19 pandemic
M Bassi, C Carissoli, S Beretta, L Negri, A Fianco, A Delle Fave
The Journal of Psychology 156 (6), 395-413, 2022
102022
Parental attitudes toward videogames at school
C Carissoli, AF Di Natale, M Caputo, S Triberti, F La Paglia, D La Barbera, ...
Computers in the Schools 36 (3), 188-204, 2019
72019
User experience of BenEssere Mamma, a pregnancy app for women wellbeing.
C Carissoli, D Villani, S Triberti, G Riva
Annual Review of Cybertherapy and Telemedicine, 2016
72016
Stress and mental health of COVID-19 survivors and their families after hospital discharge: relationship with perceived healthcare staff empathy
M Bassi, C Carissoli, F Tonelli, L Trombetta, M Magenta, A Delle Fave, ...
Psychology, health & medicine 28 (1), 48-59, 2023
62023
Promoting wellbeing in pregnancy: a multi-component positive psychology and mindfulness-based mobile app
C Carissoli, G Corno, S Montanelli, D Villani
Pervasive Computing Paradigms for Mental Health: 9th International …, 2019
52019
Video games as learning tools at school: parents’ attitude
C Carissoli, D Villani, M Caputo, S Triberti
Annual Review of Cybertherapy and Telemedicine 2017, 189, 2017
52017
Technology as a daily resource for Italian college students during the lockdown period. A qualitative study
C Carissoli, C Redaelli, G Bernardelli, L Negri, A Delle Fave
Annual Review of CyberTherapy and Telemedicine 20 (Summer), 41-45, 2022
32022
Immersafe: Immersive visual technologies for safety-critical applications
G Riva, C Carissoli
Cyberpsychology, Behavior, and Social Networking 24 (12), 851-852, 2021
12021
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