School burnout, depressive symptoms and engagement: Their combined effect on student achievement C Fiorilli, S De Stasio, C Di Chiacchio, A Pepe, K Salmela-Aro International Journal of Educational Research 84, 1-12, 2017 | 289 | 2017 |
Gaming in virtual reality: What changes in terms of usability, emotional response and sense of presence compared to non-immersive video games? F Pallavicini, A Pepe, ME Minissi Simulation & Gaming 50 (2), 136-159, 2019 | 255 | 2019 |
Teachers’ emotional competence and social support: Assessing the mediating role of teacher burnout C Fiorilli, O Albanese, P Gabola, A Pepe Scandinavian journal of educational research 61 (2), 127-138, 2017 | 218 | 2017 |
Measuring teacher job satisfaction: Assessing invariance in the teacher job satisfaction scale (TJSS) across six countries A Pepe, L Addimando, G Veronese Europe's journal of psychology 13 (3), 396, 2017 | 169 | 2017 |
Teachers’ burnout: The role of trait emotional intelligence and social support C Fiorilli, P Benevene, S De Stasio, I Buonomo, L Romano, A Pepe, ... Frontiers in psychology 10, 2743, 2019 | 162 | 2019 |
The effect of teachers’ emotional intensity and social support on burnout syndrome. A comparison between Italy and Switzerland C Fiorilli, P Gabola, A Pepe, N Meylan, D Curchod-Ruedi, O Albanese, ... European Review of Applied Psychology 65 (6), 275-283, 2015 | 118 | 2015 |
Copenhagen burnout inventory (CBI): a validation study in an Italian teacher group. C Fiorilli, S De Stasio, P Benevene, D FIOREDISTELLA IEZZI, A Pepe, ... TPM: Testing, Psychometrics, Methodology in Applied Psychology 22 (4), 2015 | 117 | 2015 |
The relation between emotion understanding and theory of mind in children aged 3 to 8: The key role of language I Grazzani, V Ornaghi, E Conte, A Pepe, C Caprin Frontiers in psychology 9, 724, 2018 | 110 | 2018 |
The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA systematic review F Pallavicini, A Pepe, F Mantovani Cyberpsychology, Behavior, and Social Networking 25 (6), 334-354, 2022 | 88 | 2022 |
Comparing player experience in video games played in virtual reality or on desktop displays: Immersion, flow, and positive emotions F Pallavicini, A Pepe Extended abstracts of the annual symposium on computer-human interaction in …, 2019 | 78 | 2019 |
Commercial off-the-shelf video games for reducing stress and anxiety: systematic review F Pallavicini, A Pepe, F Mantovani JMIR mental health 8 (8), e28150, 2021 | 77 | 2021 |
Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study F Pallavicini, A Pepe JMIR serious games 8 (2), e15635, 2020 | 77 | 2020 |
Emotion knowledge, theory of mind, and language in young children: Testing a comprehensive conceptual model E Conte, V Ornaghi, I Grazzani, A Pepe, V Cavioni Frontiers in Psychology 10, 2144, 2019 | 73 | 2019 |
Posttraumatic growth is related to subjective well-being of aid workers exposed to cumulative trauma in Palestine G Veronese, A Pepe, I Massaiu, AS De Mol, I Robbins Transcultural Psychiatry 54 (3), 332-356, 2017 | 73 | 2017 |
Comparison of occupational stress in response to challenging behaviours between general and special education primary teachers in Northern Italy. A Pepe, L Addimando International journal of special education 28 (1), 14-26, 2013 | 73 | 2013 |
Social cognition, language, and prosocial behaviors: A multitrait mixed-methods study in early childhood E Conte, I Grazzani, A Pepe Early Education and Development 29 (6), 814-830, 2018 | 71 | 2018 |
Teacher-parent relationships: influence of gender and education on organizational parents’ counterproductive behaviors A Pepe, L Addimando European Journal of psychology of education 29, 503-519, 2014 | 69 | 2014 |
Sense of coherence mediates the effect of trauma on the social and emotional functioning of Palestinian health providers. G Veronese, A Pepe American Journal of Orthopsychiatry 84 (5), 597, 2014 | 67 | 2014 |
Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using Resident Evil 7: Biohazard F Pallavicini, A Ferrari, A Pepe, G Garcea, A Zanacchi, F Mantovani Universal Access in Human-Computer Interaction. Virtual, Augmented, and …, 2018 | 66 | 2018 |
The contribution of emotion knowledge, language ability, and maternal emotion socialization style to explaining toddlers’ emotion regulation V Ornaghi, A Pepe, A Agliati, I Grazzani Social Development 28 (3), 581-598, 2019 | 63 | 2019 |