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Karam Eum
Karam Eum
Games and Life Lab, Graduate School of Culture Technology, KAIST
在 kaist.ac.kr 的电子邮件经过验证
标题
引用次数
引用次数
年份
How the death-themed game spiritfarer can help players cope with the loss of a loved one
K Eum, V Erb, S Lin, S Wang, YY Doh
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021
92021
A thematic analysis of bereaved adults' meaning-making experience of loss through playing video games
K Eum, YY Doh
Frontiers in Psychology 14, 1154976, 2023
42023
A thematic analysis of bereaved adults' meaning-making experience of loss through playing video games
T De La Hera, B Caci, D Possler, YY Doh, K Eum
The dark and the light side of gaming, 120, 2024
2024
Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of …
K Eum, S Lee, M Jo, YY Doh
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 484-502, 2023
2023
Classy Trash Monster: An Educational Game for Teaching Machine Learning to Non-major Students
J Bae, K Eum, H Kwon, S Lee, J Nam, YY Doh
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022
2022
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