关注
Britton Horn
Britton Horn
Assistant Professor, Trinity University
在 trinity.edu 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
A comparative evaluation of procedural level generators in the mario ai framework
B Horn, S Dahlskog, N Shaker, G Smith, J Togelius
Foundations of Digital Games 2014, Ft. Lauderdale, Florida, USA (2014), 1-8, 2014
902014
Opening the black box of play: Strategy analysis of an educational game
B Horn, AK Hoover, J Barnes, Y Folajimi, G Smith, C Harteveld
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
462016
Adapting cognitive task analysis to elicit the skill chain of a game
B Horn, S Cooper, S Deterding
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
302017
Design insights into the creation and evaluation of a computer science educational game
B Horn, C Clark, O Strom, H Chao, AJ Stahl, C Harteveld, G Smith
Proceedings of the 47th ACM Technical Symposium on Computing Science …, 2016
292016
Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration.
B Horn, G Smith, R Masri, J Stone
ICCC, 182-188, 2015
232015
A Monte Carlo approach to skill-based automated playtesting
B Horn, J Miller, G Smith, S Cooper
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
132018
How do players and developers of citizen science games conceptualize skill chains?
JA Miller, B Horn, M Guthrie, J Romano, G Geva, C David, AR Sterling, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-29, 2021
122021
AI-assisted analysis of player strategy across level progressions in a puzzle game
B Horn, AK Hoover, Y Folajimi, J Barnes, C Harteveld, G Smith
Proceedings of the 12th International Conference on the Foundations of …, 2017
72017
A Cross-Cultural Evaluation of a Computer Science Teaching Game
Y Folajimi, B Horn, J Barnes, A Hoover, G Smith, C Harteveld
GLS 12 Conference Proceedings, 2016
62016
A comparative evaluation of level generators in the Mario AI framework
B Horn, S Dahlskog, N Shaker, G Smith, J Togelius
FDG. ACM, 2014
42014
A Skill-based Framework to Analyze the Generation and Presentation of Instructional Videogame Content
B Horn
Northeastern University, 2019
22019
A skill-based framework for the generation and presentation of educational videogame content
B Horn
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017
2017
系统目前无法执行此操作,请稍后再试。
文章 1–12