A comparative evaluation of procedural level generators in the mario ai framework B Horn, S Dahlskog, N Shaker, G Smith, J Togelius Foundations of Digital Games 2014, Ft. Lauderdale, Florida, USA (2014), 1-8, 2014 | 90 | 2014 |
Opening the black box of play: Strategy analysis of an educational game B Horn, AK Hoover, J Barnes, Y Folajimi, G Smith, C Harteveld Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 46 | 2016 |
Adapting cognitive task analysis to elicit the skill chain of a game B Horn, S Cooper, S Deterding Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 30 | 2017 |
Design insights into the creation and evaluation of a computer science educational game B Horn, C Clark, O Strom, H Chao, AJ Stahl, C Harteveld, G Smith Proceedings of the 47th ACM Technical Symposium on Computing Science …, 2016 | 29 | 2016 |
Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration. B Horn, G Smith, R Masri, J Stone ICCC, 182-188, 2015 | 23 | 2015 |
A Monte Carlo approach to skill-based automated playtesting B Horn, J Miller, G Smith, S Cooper Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 13 | 2018 |
How do players and developers of citizen science games conceptualize skill chains? JA Miller, B Horn, M Guthrie, J Romano, G Geva, C David, AR Sterling, ... Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-29, 2021 | 12 | 2021 |
AI-assisted analysis of player strategy across level progressions in a puzzle game B Horn, AK Hoover, Y Folajimi, J Barnes, C Harteveld, G Smith Proceedings of the 12th International Conference on the Foundations of …, 2017 | 7 | 2017 |
A Cross-Cultural Evaluation of a Computer Science Teaching Game Y Folajimi, B Horn, J Barnes, A Hoover, G Smith, C Harteveld GLS 12 Conference Proceedings, 2016 | 6 | 2016 |
A comparative evaluation of level generators in the Mario AI framework B Horn, S Dahlskog, N Shaker, G Smith, J Togelius FDG. ACM, 2014 | 4 | 2014 |
A Skill-based Framework to Analyze the Generation and Presentation of Instructional Videogame Content B Horn Northeastern University, 2019 | 2 | 2019 |
A skill-based framework for the generation and presentation of educational videogame content B Horn Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017 | | 2017 |