Extending ECM with quality factors to investigate continuance intention to use E-learning FH Prasetya, B Harnadi, AD Widiantoro, AC Nugroho 2021 Sixth International Conference on Informatics and Computing (ICIC), 1-7, 2021 | 13 | 2021 |
Studi Peristiwa Masa Awal Pandemi Covid-19 dan Prediksi Analisis Teknikal Saham Perbankan Indonesia EL Maretha, FXH Prasetya Jurnal Pasar Modal Dan Bisnis 3 (1), 159-174, 2021 | 12 | 2021 |
Virtual reality game education to learn traffic regulation AD Lukito, R Sanjaya, H Prasetya Sisforma 4 (1), 7-11, 2017 | 9 | 2017 |
Investigation of adoption of smartphone technology for learning FXH Prasetya, B Harnadi 2019 23rd International Computer Science and Engineering Conference (ICSEC …, 2019 | 8 | 2019 |
Investigating the impact of system and service qualities on customer loyalty in acceptance of E-marketplace FXH Prasetya, B Harnadi, AD Widiantoro, AN Hidayanto, AC Nugroho 2020 Fifth International Conference on Informatics and Computing (ICIC), 1-6, 2020 | 7 | 2020 |
Investigating the behavioral differences in the acceptance of MOOCs and E-learning technology B Harnadi, AD Widiantoro, FXH Prasetya Computers in Human Behavior Reports 14, 100403, 2024 | 6 | 2024 |
Preservation of Indonesian Culture through Traditional Games Application AD Widiantoro, FX Prasetya SISFORMA 7 (1), 28-37, 2020 | 6 | 2020 |
The Difference Adoption of E-Commerce Technology among Z and Y Generations B Harnadi, A Dwiyoga, FXH Prasetya 2019 23rd International Computer Science and Engineering Conference (ICSEC …, 2019 | 6 | 2019 |
Children Safety: Education Game for Childs Sex Education F As' ari, H Prasetya, R Sanjaya Sisforma 3 (2), 44-50, 2016 | 5 | 2016 |
Expectation-Confirmation Model (ECM) to See Satisfaction and Continued Intention of e-Learning (“Cyber”) FH Prasetya, B Harnadi, AD Widiantoro, AK Pamudji 2022 6th International Conference on Information Technology (InCIT), 303-308, 2022 | 4 | 2022 |
An Application for Alumni of Soegijapranata Catholic University H Mulianawati, R Sanjaya, FH Prasetya Journal of Information Systems 6 (2), 55-62, 2020 | 4 | 2020 |
Understanding Behavioral Intention to Use Social Media Technology: Two Comparing Model, TAM and UTAUT B Harnadi, FH Prasetya, AD Widiantoro 2022 6th International Conference on Information Technology (InCIT), 352-357, 2022 | 3 | 2022 |
Investigating fintech service adoption using extended-ECM B Harnadi, AD Widiantoro, FX Prasetya SISFORMA 9 (1), 18-25, 2022 | 3 | 2022 |
Mobile Game Effectiveness for Game Enthusiasts Who Have Little Spare Time to Play Games N Nuryanti, FXH Prasetya SISFORMA 2 (1), 10-12, 2015 | 3 | 2015 |
Mobile Game Effectivenessfor Game Enthusiasts Who Have Little Spare Time to Play Games FX Prasetya SISFORMA 2 (1), 10-12, 2015 | 3 | 2015 |
Examining user acceptance of MOOCs: The role of openness, task technology fit, and self-efficacy B Harnadi, FXH Prasetya, AD Widiantoro 2022 Seventh International Conference on Informatics and Computing (ICIC), 01-06, 2022 | 2 | 2022 |
Waste Sorting and Processing Education for Children through Game Applications that Use Loud Sound Levels BB Panjaitan, EW Nugroho, FX Prasetya journal of busines and technology 2 (3), 101-107, 2022 | 2 | 2022 |
Implementation of Qr-code based point of sales application for retail store S Bensona, FX Prasetya, B Harnadi journal of busines and technology 2 (2), 64-71, 2022 | 2 | 2022 |
Educational game learning Japanese language OD Kurniawan, H Prasetya, B Harnadi Journal of Business and Technology 1 (2), 62-67, 2021 | 2 | 2021 |
Game As Major Introducing Media To OPT For College IS Dewi, R Sanjaya, H Prasetya SISFORMA 4 (1), 23-30, 2017 | 2 | 2017 |