Pengembangan game educative berbasis android pada materi bangun ruang untuk siswa sekolah dasar MTM Putra, AK Sari, M Risnasari Jurnal Ilmiah Edutic: Pendidikan dan Informatika 5 (1), 39-47, 2018 | 49 | 2018 |
An authentic learning approach to assist the computational thinking in mathematics Learning for elementary school R Wardani, M Zakaria, P Priyanto, MI Luthfi, IN Rochmah, AF Rahman, ... Elinvo (Electronics, Informatics, and Vocational Education) 6 (2), 139-148, 2021 | 6 | 2021 |
Improving Student’s Motivation in Pandemic Covid-19 Era Using an Authentic English Learning App MTM Putra, R Wardani Journal of Physics: Conference Series 1737 (1), 012034, 2021 | 5 | 2021 |
Facilitating 3D geometry learning with augmented reality in authentic contexts WY Hwang, R Nurtantyana, MTM Putra Innovative Technologies and Learning: 4th International Conference, ICITL …, 2021 | 2 | 2021 |
Aplikasi Media Pembelajaran Ubiquitous Learning Of Angle Dengan Penerapan Pendekatan Otentik MTM Putra Jurnal Ilmiah Edutic: Pendidikan dan Informatika 10 (1), 1-11, 2023 | | 2023 |
Investigating anxiety and acceptance of students and parents toward authentic contextual learning with a mobile app under the COVID-19 U Hariyanti, WY Hwang, R Nurtantyana, HD Surjono, IN Rochmah, ... Interactive Learning Environments, 1-13, 2022 | | 2022 |
An Authentic Learning Approach to Assist the Computational Thinking in Mathematics Learning for Elementary School IN Rochmah, AF Rahman, MTM Putra | | |