Floor-vibration vr: mitigating cybersickness using whole-body tactile stimuli in highly realistic vehicle driving experiences S Jung, R Li, R McKee, MC Whitton, RW Lindeman IEEE Transactions on Visualization and Computer Graphics 27 (5), 2669-2680, 2021 | 37 | 2021 |
All shook up: The impact of floor vibration in symmetric and asymmetric immersive multi-user vr gaming experiences S Jung, Y Wu, R McKee, RW Lindeman 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 737-745, 2022 | 6 | 2022 |
Training mental imagery skills of elite athletes in virtual reality Y Wu, S Lukosch, H Lukosch, RW Lindeman, RD McKee, S Fukuden, ... Frontiers in Virtual Reality 4, 1189717, 2023 | 5 | 2023 |
Introduce floor vibration to virtual reality RC Li, S Jung, RD McKee, MC Whitton, RW Lindeman Proceedings of the 2021 ACM Symposium on Spatial User Interaction, 1-2, 2021 | 5 | 2021 |
Feasibility of training elite athletes for improving their mental imagery ability using virtual reality Y Wu, S Lukosch, H Lukosch, RW Lindeman, RD McKee, S Fukuden, ... 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022 | 2 | 2022 |
Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience S Jung, Y Wu, S Lukosch, H Lukosch, RD Mckee, RW Lindeman Proceedings of the 29th ACM Symposium on Virtual Reality Software and …, 2023 | 1 | 2023 |
SPinPong-Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues S Jung, R Li, R McKee, MC Whitton, RW Lindeman IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 27 (5), 2669-2680, 2021 | | 2021 |