Semantic feature modelling R Bidarra, WF Bronsvoort Computer-Aided Design 32 (3), 201-225, 2000 | 412 | 2000 |
A survey on procedural modelling for virtual worlds RM Smelik, T Tutenel, R Bidarra, B Benes Computer Graphics Forum 33 (6), 31-50, 2014 | 393 | 2014 |
Adaptivity challenges in games and simulations: a survey R Lopes, R Bidarra IEEE Transactions on Computational Intelligence and AI in Games 3 (2), 85-99, 2011 | 325 | 2011 |
Explainable AI for designers: a human-centered perspective on mixed-initiative co-creation J Zhu, A Liapis, S Risi, R Bidarra, GM Youngblood Proceedings of CIG 2018 - IEEE Conference on Computational Intelligence and …, 2018 | 285 | 2018 |
A survey of procedural methods for terrain modelling RM Smelik, KJ Kraker, T Tutenel, R Bidarra, SA Groenewegen Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And …, 2009 | 188 | 2009 |
Procedural generation of dungeons R van der Linden, R Lopes, R Bidarra IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 78 - 89, 2014 | 185 | 2014 |
Representation and management of feature information in a cellular model R Bidarra, KJ De Kraker, WF Bronsvoort Computer-Aided Design 30 (4), 301-313, 1998 | 171 | 1998 |
A declarative approach to procedural modeling of virtual worlds RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Computers & Graphics 35 (2), 352-363, 2011 | 170 | 2011 |
A survey on story generation techniques for authoring computational narratives B Kybartas, R Bidarra IEEE Transactions on Computational Intelligence and AI in Games 9 (3), 239 …, 2017 | 165 | 2017 |
The role of semantics in games and simulations T Tutenel, R Bidarra, RM Smelik, KJ Kraker Computers in Entertainment (CIE) 6 (4), 57, 2008 | 122 | 2008 |
Balancing play, meaning and reality: The design philosophy of LEVEE PATROLLER C Harteveld, R Guimarães, IS Mayer, R Bidarra Simulation & Gaming 41 (3), 316-340, 2010 | 114 | 2010 |
Integrating procedural generation and manual editing of virtual worlds R Smelik, T Tutenel, KJ De Kraker, R Bidarra Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-8, 2010 | 111 | 2010 |
Constructive generation methods for dungeons and levels N Shaker, A Liapis, J Togelius, R Lopes, R Bidarra Procedural Content Generation in Games, 31-55, 2016 | 108 | 2016 |
A therapy system for post-traumatic stress disorder using a virtual agent and virtual storytelling to reconstruct traumatic memories ML Tielman, MA Neerincx, R Bidarra, B Kybartas, WP Brinkman Journal of Medical Systems 41 (8), 125, 2017 | 103 | 2017 |
Developments in feature modelling WF Bronsvoort, R Bidarra, PJ Nyirenda Computer-Aided Design and Applications 3 (5), 655-664, 2006 | 103 | 2006 |
A collaborative framework for integrated part and assembly modeling R Bidarra, N Kranendonk, A Noort, WF Bronsvoort Journal of Computing and Information Science in Engineering 2 (4), 256-264, 2002 | 99 | 2002 |
Interactive GPU-based procedural heightfield brushes GJP de Carpentier, R Bidarra Proceedings of the 4th FDG - International Conference on Foundations of …, 2009 | 97 | 2009 |
Designing procedurally generated levels R van der Linden, R Lopes, R Bidarra Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game …, 2013 | 94* | 2013 |
Rule-based layout solving and its application to procedural interior generation T Tutenel, R Bidarra, RM Smelik, KJ De Kraker CASA workshop on 3D advanced media in gaming and simulation, 2009 | 92 | 2009 |
Collaborative modeling with features R Bidarra, E Van Den Berg, WF Bronsvoort Proceedings of the 2001 ASME Computers and Information in Engineering …, 2001 | 83 | 2001 |