Prom Week social physics as gameplay J McCoy, M Treanor, B Samuel, M Mateas, N Wardrip-Fruin Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 93 | 2011 |
Social story worlds with Comme il Faut J McCoy, M Treanor, B Samuel, AA Reed, M Mateas, N Wardrip-Fruin IEEE Transactions on Computational intelligence and AI in Games 6 (2), 97-112, 2014 | 87 | 2014 |
Authoring game-based interactive narrative using social games and comme il faut J McCoy, M Treanor, B Samuel, B Tearse, M Mateas, N Wardrip-Fruin Proceedings of the 4th International Conference & Festival of the Electronic …, 2010 | 86 | 2010 |
Prom Week: Designing past the game/story dilemma. J McCoy, M Treanor, B Samuel, AA Reed, M Mateas, N Wardrip-Fruin FDG, 94-101, 2013 | 78 | 2013 |
Comme il faut: A system for authoring playable social models J McCoy, M Treanor, B Samuel, N Wardrip-Fruin, M Mateas Proceedings of the AAAI conference on artificial intelligence and …, 2011 | 74 | 2011 |
Prom week J McCoy, M Treanor, B Samuel, AA Reed, N Wardrip-Fruin, M Mateas Proceedings of the International Conference on the Foundations of Digital …, 2012 | 57 | 2012 |
Bad News: An Experiment in Computationally Assisted Performance B Samuel, J Ryan, AJ Summerville, M Mateas, N Wardrip-Fruin Interactive Storytelling: 9th International Conference on Interactive …, 2016 | 52 | 2016 |
Comme il Faut 2 a fully realized model for socially-oriented gameplay J McCoy, M Treanor, B Samuel, B Tearse, M Mateas, N Wardrip-Fruin Proceedings of the Intelligent Narrative Technologies III Workshop, 1-8, 2010 | 50 | 2010 |
Evaluating AI-based games through retellings M Kreminski, B Samuel, E Melcer, N Wardrip-Fruin Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019 | 45 | 2019 |
The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration B Samuel, M Mateas, N Wardrip-Fruin Interactive Storytelling: 9th International Conference on Interactive …, 2016 | 39 | 2016 |
Gemini: Bidirectional generation and analysis of games via asp A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 35 | 2018 |
The ensemble engine: Next-generation social physics B Samuel, AA Reed, P Maddaloni, M Mateas, N Wardrip-Fruin Proceedings of the Tenth International Conference on the Foundations of …, 2015 | 34 | 2015 |
StoryAssembler: an engine for generating dynamic choice-driven narratives J Garbe, M Kreminski, B Samuel, N Wardrip-Fruin, M Mateas Proceedings of the 14th International Conference on the Foundations of …, 2019 | 31 | 2019 |
A step towards the future of role-playing games: The spyfeet mobile rpg project A Reed, B Samuel, A Sullivan, R Grant, A Grow, J Lazaro, J Mahal, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011 | 27 | 2011 |
Playspecs: Regular expressions for game play traces J Osborn, B Samuel, M Mateas, N Wardrip-Fruin Proceedings of the AAAI conference on artificial intelligence and …, 2015 | 26 | 2015 |
Crafting stories through play B Samuel University of California, Santa Cruz, 2016 | 20 | 2016 |
Evaluating play trace (dis) similarity metrics J Osborn, B Samuel, J McCoy, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 18 | 2014 |
Bad News: A game of death and communication JO Ryan, AJ Summerville, B Samuel Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 17 | 2016 |
Playing the worlds of prom week B Samuel, D Lederle-Ensign, M Treanor, N Wardrip-Fruin, J McCoy, ... Narrative Theory, Literature, and New Media, 87-105, 2015 | 15 | 2015 |
Generating natural language retellings from Prom Week play traces C Antoun, M Antoun, JO Ryan, B Samuel, R Swanson, MA Walker Proceedings of the PCG in Games, 2015 | 15 | 2015 |