Augmented reality in education: a meta-review and cross-media analysis I Radu Personal and ubiquitous computing 18, 1533-1543, 2014 | 1144 | 2014 |
A psychological perspective on augmented reality in the mathematics classroom KR Bujak, I Radu, R Catrambone, B MacIntyre, R Zheng, G Golubski Computers & Education 68, 536-544, 2013 | 797 | 2013 |
Why should my students use AR? A comparative review of the educational impacts of augmented-reality I Radu 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2012 | 303 | 2012 |
What can we learn from augmented reality (AR)? Benefits and drawbacks of AR for inquiry-based learning of physics I Radu, B Schneider Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 202 | 2019 |
Examining values: an analysis of nine years of IDC research S Yarosh, I Radu, S Hunter, E Rosenbaum Proceedings of the 10th international conference on interaction design and …, 2011 | 172 | 2011 |
Chores are fun: Understanding social play in board games for digital tabletop game design Y Xu, E Barba, I Radu, M Gandy, B MacIntyre Proceedings of DiGRA 2011 conference: think design play, 2011 | 128 | 2011 |
Using children's developmental psychology to guide augmented-reality design and usability I Radu, B MacIntyre 2012 IEEE international symposium on mixed and augmented reality (ISMAR …, 2012 | 81 | 2012 |
BragFish: exploring physical and social interaction in co-located handheld augmented reality games Y Xu, M Gandy, S Deen, B Schrank, K Spreen, M Gorbsky, T White, ... Proceedings of the 2008 international conference on advances in computer …, 2008 | 74 | 2008 |
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences I Radu, B MacIntyre Proceedings of the 8th International Conference on Interaction Design and …, 2009 | 69 | 2009 |
Pre-patterns for designing embodied interactions in handheld augmented reality games Y Xu, E Barba, I Radu, M Gandy, R Shemaka, B Schrank, B MacIntyre, ... 2011 IEEE International Symposium on Mixed and Augmented Reality-Arts, Media …, 2011 | 59 | 2011 |
Discovering educational augmented reality math applications by prototyping with elementary-school teachers I Radu, B McCarthy, Y Kao 2016 IEEE Virtual Reality (VR), 271-272, 2016 | 54 | 2016 |
XR-ed framework: Designing instruction-driven andLearner-centered extended reality systems for education K Yang, X Zhou, I Radu arXiv preprint arXiv:2010.13779, 2020 | 44 | 2020 |
Unpacking the relationship between existing and new measures of physiological synchrony and collaborative learning: A mixed methods study B Schneider, Y Dich, I Radu International Journal of Computer-Supported Collaborative Learning 15, 89-113, 2020 | 42 | 2020 |
Comparing children's crosshair and finger interactions in handheld augmented reality: Relationships between usability and child development I Radu, B MacIntyre, S Lourenco Proceedings of the The 15th International Conference on Interaction Design …, 2016 | 41 | 2016 |
Cyberchase shape quest: pushing geometry education boundaries with augmented reality I Radu, E Doherty, K DiQuollo, B McCarthy, M Tiu Proceedings of the 14th international conference on interaction design and …, 2015 | 40 | 2015 |
Why don't we see more of augmented reality in schools? MMO Da Silva, RA Roberto, I Radu, PS Cavalcante, V Teichrieb 2019 IEEE international symposium on mixed and augmented reality adjunct …, 2019 | 35 | 2019 |
Embodied learning mechanics and their relationship to usability of handheld augmented reality I Radu, A Antle 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual …, 2017 | 32 | 2017 |
Unequal impacts of augmented reality on learning and collaboration during robot programming with peers I Radu, V Hv, B Schneider Proceedings of the ACM on Human-Computer Interaction 4 (CSCW3), 1-23, 2021 | 31 | 2021 |
Virtual makerspaces: merging AR/VR/MR to enable remote collaborations in physical maker activities I Radu, T Joy, B Schneider Extended abstracts of the 2021 CHI conference on human factors in computing …, 2021 | 28 | 2021 |
A survey of needs and features for augmented reality collaborations in collocated spaces I Radu, T Joy, Y Bowman, I Bott, B Schneider Proceedings of the ACM on Human-Computer Interaction 5 (CSCW1), 1-21, 2021 | 25 | 2021 |