Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era M Gentile, G Città, S Perna, M Allegra Frontiers in Education 8, 1161777, 2023 | 16 | 2023 |
The role of disposition to critical thinking in digital game-based learning M Gentile, G Città, S Perna, A Signa, V Dal Grande, S Ottaviano, ... International Journal of Serious Games 6 (3), 51-63, 2019 | 9 | 2019 |
The effect of disposition to critical thinking on playing serious games M Gentile, G Città, S Perna, A Signa, F Reale, V Dal Grande, S Ottaviano, ... Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019 | 6 | 2019 |
The role of metaphor in serious games design: the bubblemumble case study M Allegra, A Bongiovanni, G Città, A Cusimano, V Dal Grande, M Gentile, ... International Conference on Games and Learning Alliance, 198-207, 2021 | 4 | 2021 |
Educational potential mapper-a semantic-based tool for analysing and designing serious games S Perna, FL Monaco, G Città, V Dal Grande, M Gentile, D La Guardia, ... INTED2017 Proceedings, 8298-8307, 2017 | 2 | 2017 |
DO VISUAL THINKING STRATEGIES IMPROVE THE LEARNING EXPERIENCE? V Pitrella, A Re, S Perna, G Città, S Ottaviano EDULEARN23 Proceedings, 4650-4654, 2023 | 1 | 2023 |
The design of serious games for competency-based education S Perna PhD thesis, Department of Engineering, University of Palermo, 2022 | 1 | 2022 |
Pensiero Computazionale ed Embodied Cognition G Città, M Allegra, M Arrigo, G Chiazzese, A Chifari, V Dal Grande, ... Atti Convegno Nazionale, 185, 2021 | 1 | 2021 |
GROUNDING L2 LEARNING IN SOCIAL PRACTICE THEORY: THE VIRGIL2 SERIOUS GAME A Signa, S Perna, M La Rocca, M Allegra, G Città, V Dal Grande, ... EDULEARN19 Proceedings, 5096-5100, 2019 | 1 | 2019 |
La percezione dell’utilizzo dell’intelligenza artificiale nello svolgimento dei compiti a casa in un campione di insegnanti italiani V Pitrella, M Gentile, G Città, A Re, C Tosto, S Perna Annali online della Didattica e della Formazione Docente 15 (26), 300-318, 2023 | | 2023 |
The Role of Artificial Intelligence in Personalized Learning V Pitrella, S Perna, M Allegra, A Re, C Tosto, G Città BOOKOF 6090, 119, 2023 | | 2023 |
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. F Manganello, G Città, P Denaro, J Earp, C Fante, D Ifenthaler, L Janka BOOKOF, 103, 2023 | | 2023 |
BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools. A Signa, M Gentile, S Picciotto, A Cusimano, S Perna CSEDU (2), 467-474, 2022 | | 2022 |
A TOOL TO FACILITATE THE DESIGN AND DEVELOPMENT OF DIALOGUE-BASED SERIOUS GAMES S Perna, G Città, S Ottaviano, A Signa INTED2022 Proceedings, 10273-10280, 2022 | | 2022 |
L’utilizzo dei Serious Game per la divulgazione scientifica: il caso di studio BubbleMumble M Allegra, A Bongiovanni, G Città, A Cusimano, V Dal Grande, M Gentile, ... Mondo Digitale, 2, 2021 | | 2021 |
Adopting serious games to facilitate school-work alternation during the covid19 emergency A Signa, G Città, V Dal Grande, M Gentile, D La Guardia, FL Presti, ... EDULEARN21 Proceedings, 10940-10946, 2021 | | 2021 |
Il ruolo della metafora nel design di Serious Games: il caso studio di BubbleMumble M Allegra, A Bongiovanni, G Città, A Cusimano, V Dal Grande, M Gentile, ... | | |