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Salvatore Perna
Salvatore Perna
National Research Council of Italy, Institute for Educational Technologies
在 itd.cnr.it 的电子邮件经过验证
标题
引用次数
引用次数
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Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era
M Gentile, G Città, S Perna, M Allegra
Frontiers in Education 8, 1161777, 2023
162023
The role of disposition to critical thinking in digital game-based learning
M Gentile, G Città, S Perna, A Signa, V Dal Grande, S Ottaviano, ...
International Journal of Serious Games 6 (3), 51-63, 2019
92019
The effect of disposition to critical thinking on playing serious games
M Gentile, G Città, S Perna, A Signa, F Reale, V Dal Grande, S Ottaviano, ...
Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019
62019
The role of metaphor in serious games design: the bubblemumble case study
M Allegra, A Bongiovanni, G Città, A Cusimano, V Dal Grande, M Gentile, ...
International Conference on Games and Learning Alliance, 198-207, 2021
42021
Educational potential mapper-a semantic-based tool for analysing and designing serious games
S Perna, FL Monaco, G Città, V Dal Grande, M Gentile, D La Guardia, ...
INTED2017 Proceedings, 8298-8307, 2017
22017
DO VISUAL THINKING STRATEGIES IMPROVE THE LEARNING EXPERIENCE?
V Pitrella, A Re, S Perna, G Città, S Ottaviano
EDULEARN23 Proceedings, 4650-4654, 2023
12023
The design of serious games for competency-based education
S Perna
PhD thesis, Department of Engineering, University of Palermo, 2022
12022
Pensiero Computazionale ed Embodied Cognition
G Città, M Allegra, M Arrigo, G Chiazzese, A Chifari, V Dal Grande, ...
Atti Convegno Nazionale, 185, 2021
12021
GROUNDING L2 LEARNING IN SOCIAL PRACTICE THEORY: THE VIRGIL2 SERIOUS GAME
A Signa, S Perna, M La Rocca, M Allegra, G Città, V Dal Grande, ...
EDULEARN19 Proceedings, 5096-5100, 2019
12019
La percezione dell’utilizzo dell’intelligenza artificiale nello svolgimento dei compiti a casa in un campione di insegnanti italiani
V Pitrella, M Gentile, G Città, A Re, C Tosto, S Perna
Annali online della Didattica e della Formazione Docente 15 (26), 300-318, 2023
2023
The Role of Artificial Intelligence in Personalized Learning
V Pitrella, S Perna, M Allegra, A Re, C Tosto, G Città
BOOKOF 6090, 119, 2023
2023
Toward a game-based cybersecurity training for young students: the SuperCyberKids project.
F Manganello, G Città, P Denaro, J Earp, C Fante, D Ifenthaler, L Janka
BOOKOF, 103, 2023
2023
BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools.
A Signa, M Gentile, S Picciotto, A Cusimano, S Perna
CSEDU (2), 467-474, 2022
2022
A TOOL TO FACILITATE THE DESIGN AND DEVELOPMENT OF DIALOGUE-BASED SERIOUS GAMES
S Perna, G Città, S Ottaviano, A Signa
INTED2022 Proceedings, 10273-10280, 2022
2022
L’utilizzo dei Serious Game per la divulgazione scientifica: il caso di studio BubbleMumble
M Allegra, A Bongiovanni, G Città, A Cusimano, V Dal Grande, M Gentile, ...
Mondo Digitale, 2, 2021
2021
Adopting serious games to facilitate school-work alternation during the covid19 emergency
A Signa, G Città, V Dal Grande, M Gentile, D La Guardia, FL Presti, ...
EDULEARN21 Proceedings, 10940-10946, 2021
2021
Il ruolo della metafora nel design di Serious Games: il caso studio di BubbleMumble
M Allegra, A Bongiovanni, G Città, A Cusimano, V Dal Grande, M Gentile, ...
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