From game design elements to gamefulness: defining "gamification" S Deterding, D Dixon, R Khaled, L Nacke Proceedings of the 15th International Academic MindTrek Conference …, 2011 | 14258 | 2011 |
Gamification. using game-design elements in non-gaming contexts S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011 | 3657 | 2011 |
Gamification: Toward a definition S Deterding, R Khaled, LE Nacke, D Dixon CHI 2011 gamification workshop proceedings 12, 1-79, 2011 | 2632 | 2011 |
The gamification user types hexad scale GF Tondello, RR Wehbe, L Diamond, M Busch, A Marczewski, LE Nacke Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 732 | 2016 |
The maturing of gamification research LE Nacke, S Deterding Computers in Human Behavior 71, 450-454, 2017 | 664 | 2017 |
Flow and immersion in first-person shooters: measuring the player's gameplay experience L Nacke, CA Lindley Proceedings of Future Play 2008: Research, Play, Share, 81-88, 2008 | 570 | 2008 |
BrainHex: A neurobiological gamer typology survey LE Nacke, C Bateman, RL Mandryk Entertainment computing 5 (1), 55-62, 2014 | 451 | 2014 |
Calibration games: making calibration tasks enjoyable by adding motivating game elements DR Flatla, C Gutwin, LE Nacke, S Bateman, RL Mandryk Proceedings of the 24th annual ACM symposium on User interface software and …, 2011 | 420 | 2011 |
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games A Drachen, LE Nacke, G Yannakakis, AL Pedersen Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 49-54, 2010 | 415 | 2010 |
Full-body motion-based game interaction for older adults K Gerling, I Livingston, L Nacke, R Mandryk Proceedings of the SIGCHI conference on human factors in computing systems …, 2012 | 406 | 2012 |
Biofeedback game design: using direct and indirect physiological control to enhance game interaction LE Nacke, M Kalyn, C Lough, RL Mandryk Proceedings of the SIGCHI conference on human factors in computing systems …, 2011 | 360 | 2011 |
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game LE Nacke, MN Grimshaw, CA Lindley Interacting with computers 22 (5), 336-343, 2010 | 330 | 2010 |
Towards personality-driven persuasive health games and gamified systems R Orji, LE Nacke, C Di Marco Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017 | 320 | 2017 |
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences VV Abeele, K Spiel, L Nacke, D Johnson, K Gerling International Journal of Human-Computer Studies 135, 102370, 2020 | 272 | 2020 |
Designing gamification: creating gameful and playful experiences S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013 | 269 | 2013 |
Sound and immersion in the first-person shooter: mixed measurement of the player's sonic experience M Grimshaw, CA Lindley, L Nacke Audio Mostly 2008, 9-15, 2008 | 261* | 2008 |
Personalizing persuasive strategies in gameful systems to gamification user types R Orji, GF Tondello, LE Nacke Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018 | 246 | 2018 |
Affective ludology, flow and immersion in a first-person shooter: Measurement of player experience LE Nacke, CA Lindley Loading 3 (5), 2010 | 246 | 2010 |
Empirical validation of the gamification user types hexad scale in English and Spanish GF Tondello, A Mora, A Marczewski, LE Nacke International Journal of Human-Computer Studies 127, 95-111, 2019 | 243 | 2019 |
Player typology in theory and practice C Bateman, R Lowenhaupt, L Nacke Proceedings of DiGRA 2011 conference: Think design play, 2011 | 235 | 2011 |