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Zhong Baichang
标题
引用次数
引用次数
年份
An exploration of three-dimensional integrated assessment for computational thinking
B Zhong, Q Wang, J Chen, Y Li
Journal of Educational Computing Research 53 (4), 562-590, 2016
2252016
Review on portable EEG technology in educational research
J Xu, B Zhong
Computers in Human Behavior 81, 340-349, 2018
2112018
A systematic review on teaching and learning robotics content knowledge in K-12
L Xia, B Zhong
Computers & Education 127, 267-282, 2018
1872018
A systematic review on exploring the potential of educational robotics in mathematics education
B Zhong, L Xia
International Journal of Science and Mathematics Education 18 (1), 79-101, 2020
1822020
谈 “核心素养”
李艺, 钟柏昌
教育研究 9, 17-23, 2015
1802015
The impact of social factors on pair programming in a primary school
B Zhong, Q Wang, J Chen
Computers in Human Behavior 64, 423-431, 2016
972016
信息素养详解
李艺, 钟柏昌
课程. 教材. 教法, 25-28, 2003
662003
“任务驱动” 教学中的误区及浅析
钟柏昌
中小学信息技术教育, 31-32, 2003
552003
Can pair learning improve students’ troubleshooting performance in robotics education?
B Zhong, T Li
Journal of Educational Computing Research 58 (1), 220-248, 2020
542020
Investigating the period of switching roles in pair programming in a primary school
B Zhong, Q Wang, J Chen, Y Li
Journal of Educational Technology & Society 20 (3), 220-233, 2017
462017
Artificial intelligent robots for precision education
X Chen, G Cheng, D Zou, B Zhong, H Xie
Educational Technology & Society 26 (1), 171-186, 2023
372023
美国 STEM 教育变革中 “变革方程” 的作用及其启示
钟柏昌, 张丽芳
中国电化教育, 18-24, 2014
362014
例谈信息技术教学情境的创设
钟柏昌, 付小林
中国信息技术教育, 9-12, 2008
352008
Effects of roles assignment and learning styles on pair learning in robotics education
B Zhong, Y Wang
International Journal of Technology and Design Education 31 (1), 41-59, 2021
322021
An exploration of combining virtual and physical robots in robotics education
B Zhong, J Zheng, Z Zhan
Interactive Learning Environments 31 (1), 370-382, 2023
292023
学校创客空间如何从理想走进现实——基于 W 中学创客空间的个案研究
钟柏昌
电化教育研究 36 (6), 73-79, 2015
282015
A systematic literature review of game-based learning in Artificial Intelligence education
Z Zhan, Y Tong, X Lan, B Zhong
Interactive Learning Environments 32 (3), 1137-1158, 2024
272024
高中信息技术新课程案例与评析
李艺, 朱彩兰
职教研究 5, 2007
272007
Investigating the effect of reverse engineering pedagogy in K‐12 robotics education
B Zhong, S Kang, Z Zhan
Computer Applications in Engineering Education 29 (5), 1097-1111, 2021
242021
信息技术课程内容建设三元本质说
李艺, 钟柏昌
课程. 教材. 教法, 74-79, 2011
242011
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