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Elena Novak
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Effects of game‐based learning on students' mathematics achievement: A meta‐analysis
U Tokac, E Novak, CG Thompson
Journal of Computer Assisted Learning, 2019
3422019
The educational use of social annotation tools in higher education: A literature review
E Novak, R Razzouk, TE Johnson
The Internet and Higher Education 15 (1), 39-49, 2012
2382012
Studying preservice teacher math anxiety and mathematics performance in geometry, word, and non-word problem solving
E Novak, JL Tassell
Learning and Individual Differences 54, 20-29, 2017
1622017
Effects of 3D printing project-based learning on preservice elementary teachers’ science attitudes, science content knowledge, and anxiety about teaching science
E Novak, S Wisdom
Journal of Science Education and Technology 27, 412-432, 2018
1462018
Using video game play to improve education-majors’ mathematical performance: An experimental study
E Novak, J Tassell
Computers in Human Behavior 53, 124-130, 2015
972015
A critical review of digital storyline-enhanced learning
E Novak
Educational Technology Research and Development 63 (3), 431-453, 2015
852015
Toward a mathematical model of motivation, volition, and performance
E Novak
Computers & Education 74, 73-80, 2014
462014
Enhancing design thinking in instructional technology students
E Novak, BK Mulvey
Journal of Computer Assisted Learning 37 (1), 80-90, 2021
412021
Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills
E Novak, TE Johnson, G Tenenbaum, VJ Shute
Interactive Learning Environments 24 (3), 523-538, 2016
412016
Effects of simulation‐based learning on students' statistical factual, conceptual and application knowledge
E Novak
Journal of Computer Assisted Learning 30 (2), 148-158, 2014
352014
A systematic review of empirical research on learning with 3D printing technology
E Novak, M Brannon, MR Librea-Carden, AL Haas
Journal of Computer-Assisted Learning, 1-24, 2021
282021
Using 3D Printing in Science for Elementary Teachers
E Novak, S Wisdom
Active Learning in College Science: The Case for Evidence-Based Practice, 2020
272020
Assessing intrinsic and extraneous cognitive complexity of e-textbook learning
E Novak, J Daday, K McDaniel
Interacting with Computers 30 (2), 150-161, 2018
272018
Assessment of student’s emotions in game-based learning
E Novak, TE Johnson
Assessment in game-based learning: foundations, innovations, and …, 2012
262012
Frustration in technology‐rich learning environments: A scale for assessing student frustration with e‐textbooks
E Novak, K McDaniel, J Daday, I Soyturk
British Journal of Educational Technology 53 (2), 408-431, 2022
172022
A research-practice partnership approach for co-designing a culturally responsive computer science curriculum for upper elementary students
E Novak, JI Khan
TechTrends 66 (3), 527-538, 2022
162022
Using a mathematical model of motivation, volition, and performance to examine students’e-text learning experiences
E Novak, J Daday, K McDaniel
Educational Technology Research and Development 66, 1189-1209, 2018
162018
Promoting interdisciplinary research among faculty
E Novak, W Zhao, R Reiser
The Journal of Faculty Development 28 (1), 19-24, 2014
162014
Using 3D printing to enhance STEM teaching and learning: Recommendations for designing 3D printing projects
S Wisdom, E Novak
Integrating 3D printing into Teaching and Learning: Practitioners …, 2020
142020
3D Printing in Education
E Novak
Routledge Resources Online: Education, 2022
132022
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