Gaming for agility: using serious games to enable agile project & portfolio management capabilities in practice CJ Stettina, T Offerman, B De Mooij, I Sidhu 2018 IEEE International Conference on Engineering, Technology and Innovation …, 2018 | 27 | 2018 |
Business Capabilities: A Systematic Literature Review and a Research Agenda T Offerman, CJ Stettina, A Plaat | 24 | 2017 |
Formalizing organization implementation MR Krouwel, M Op’t Land, T Offerman Advances in Enterprise Engineering X: 6th Enterprise Engineering Working …, 2016 | 11 | 2016 |
A Study of Adoption and Effects of DevOps Practices T Offerman, R Blinde, CJ Stettina, J Visser 2022 IEEE 28th International Conference on Engineering, Technology and …, 2022 | 7 | 2022 |
IT security challenges for continuously connected near-autonomous vehicles D Virag, T Offerman, B de Jong, M Preuss 2020 IEEE International Conference on Engineering, Technology and Innovation …, 2020 | 2 | 2020 |
Technology Forecasting: Action Research on Integrating Scenario Planning and Text Mining T Offerman, RF Boot, CJ Stettina, J Visser 2023 IEEE International Conference on Engineering, Technology and Innovation …, 2023 | | 2023 |
Software Selection and Dynamic Capabilities: A Mixed-Method Study on Adoption and Effects T Offerman, J Visser, CJ Stettina, Y van der Vorm 2022 IEEE International Conference on Technology Management, Operations and …, 2022 | | 2022 |
Gaming for Agility: Applying Serious Games to enable Agile Project Management in Practice CJ Stettina, T Offerman, B de Mooij, I Sidhu | | |