Self-reflection and morality in critical games. Who is to be blamed for war? E Toma Journal of Comparative Research in Anthropology and Sociology 6 (01), 209-224, 2015 | 21 | 2015 |
Time to Reminisce and Die: Representing Old Age in Art Games C Rughiniș, E Toma, R Rughiniș Conference of the Digital Games Research Associagion-DiGRA, 1-12, 2015 | 15 | 2015 |
Powerful elderly characters in video games: Flemeth of Dragon Age E Toma Journal of Comparative Research in Anthropology and Sociology 6 (02), 51-65, 2015 | 13 | 2015 |
Three shadowed dimensions of feminine presence in video games C Rughiniș, R Rughiniș, E Toma Proceedings of 1st International Joint Conference of DiGRA and FDG 13 (1), 2016 | 12 | 2016 |
‘Sketchy Wives’ and ‘Funny Heroines’ Doing and Undoing Gender in Art Games C Rughiniș, E Toma Human-Computer Interaction: Interaction Technologies: 17th International …, 2015 | 8 | 2015 |
Playing with Herstory. Representing Femininity in Historical Video Games E Toma, C Rughiniș Proceedings of Playing with History 2016: DiGRA/FDG Workshop on Playing with …, 2016 | 5 | 2016 |
Video games’ potential for social change. A qualitative analysis of the evolution of gender and age as institutions through video games C Rughiniș, E Toma | | 2018 |
DISCOVERING SCIENTIFIC LITERATURE THROUGH ACTIONABLE RESEARCHER PERSONAS ON ACADEMIA. EDU AND RESEARCHGATE. NET. C RUGHINIȘ, R RUGHINIȘ, E TOMA eLearning & Software for Education 1, 2017 | | 2017 |
Three Shadowed Dimensions of Feminine Presence in Video Games R Cosima, R Răzvan, E Toma Proceedings of DiGRA/FDG 2016 Conference, 2016 | | 2016 |
Potențialul de schimbare socială al jocurilor video. O analiză calitativă a evoluției instituțiilor sociale ale genului și vârstei prin jocurile video C Rughiniș, E Toma | | |