Minimizing cyber sickness in head mounted display systems: design guidelines and applications TM Porcino, E Clua, D Trevisan, CN Vasconcelos, L Valente 2017 IEEE 5th international conference on serious games and applications for …, 2017 | 148 | 2017 |
Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms T Porcino, EO Rodrigues, F Bernardini, D Trevisan, E Clua Entertainment Computing 41, 100473, 2022 | 21 | 2022 |
A cybersickness review: causes, strategies, and classification methods T Porcino, D Trevisan, E Clua Journal on Interactive Systems 12 (1), 269-282, 2021 | 21 | 2021 |
Minimizing cybersickness in head-mounted display systems: causes and strategies review T Porcino, D Trevisan, E Clua 2020 22nd Symposium on Virtual and Augmented Reality (SVR), 154-163, 2020 | 21 | 2020 |
Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games T Porcino, EO Rodrigues, A Silva, E Clua, D Trevisan 2020 IEEE 8th international conference on serious games and applications for …, 2020 | 20 | 2020 |
A simple approach for biometrics: Finger-knuckle prints recognition based on a Sobel filter and similarity measures EO Rodrigues, TM Porcino, A Conci, AC Silvah 2016 International Conference on Systems, Signals and Image Processing …, 2016 | 12 | 2016 |
A participatory approach for game design to support the learning and communication of autistic children T Porcino, D Trevisan, E Clua, M Rodrigues, D Barbosa Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015 | 11 | 2015 |
Hugo against dengue: a serious game to educate people about dengue fever prevention TM Porcino, E Strauss, EG Clua 2014 IEEE 3nd International Conference on Serious Games and Applications for …, 2014 | 10 | 2014 |
Dynamic focus selection for first-person navigation with head mounted displays T Porcino, E Clua, C Vasconcelos, D Trevisan SBGames, 2016 | 8 | 2016 |
A guideline proposal for minimizing cybersickness in VR-based serious games and applications T Porcino, D Reilly, E Clua, D Trevisan 2022 IEEE 10th International Conference on Serious Games and Applications …, 2022 | 6 | 2022 |
Cybersickness Dataset T Porcino UFFcSData, 2021 | 5 | 2021 |
Gamification for better experience in queues during entertainment events T Porcino, W Oliveira, D Trevisan, E Clua SBC Proceedings of SBGames, 162-168, 2018 | 4 | 2018 |
A real-time approach to improve drilling decision-making process using virtual reality visualization TM Porcino, MM Dórea, D Barboza, W Oliveira, E Romani, F Perin, ... 2021 IEEE conference on virtual reality and 3d user interfaces abstracts and …, 2021 | 3 | 2021 |
A symbolic machine learning approach for cybersickness potential-cause estimation T Porcino, EO Rodrigues, F Bernardini, D Trevisan, E Clua Entertainment Computing–ICEC 2021: 20th IFIP TC 14 International Conference …, 2021 | 3 | 2021 |
Automatic recommendation of strategies for minimizing discomfort in virtual environments T Porcino, E Clua, D Trevisan, É Rodrigues, A Silva arXiv preprint arXiv:2006.15432, 2020 | 3 | 2020 |
Challenges for XR in Games EWG Clua, DG Trevisan, T Porcino, BAD Marques, E Oliveira, ... Forum on Grand Research Challenges in Games and Entertainment, 159-186, 2020 | 2 | 2020 |
Modeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse E Oliveira, D Trevisan, E Clua, M Silva, C Mesquita, M Cruz, R Barbosa, ... Proceedings of the 25th Symposium on Virtual and Augmented Reality, 183-193, 2023 | 1 | 2023 |
Is Foveated Rendering Perception Affected by Users’ Motion? T Lisboa, H Macêdo, T Porcino, E Oliveira, D Trevisan, E Clua 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2023 | 1 | 2023 |
Non-homogeneous denoising for virtual reality in real-time path tracing rendering V Peres, E Clua, T Porcino, A Montenegro Graphical Models 129, 101184, 2023 | 1 | 2023 |
Design of an extended reality collaboration architecture for mixed immersive and multi-surface interaction T Porcino, SA Ghaeinian, J Franz, J Malloch, D Reilly International Conference on Entertainment Computing, 112-122, 2022 | 1 | 2022 |