" Bridging Activities," New Media Literacies, and Advanced Foreign Language Proficiency SL Thorne, J Reinhardt Calico Journal 25 (3), 558-572, 2008 | 532 | 2008 |
Language at play: Digital games in second and foreign language teaching and learning JM Sykes, J Reinhardt Pearson Higher Ed, 2012 | 324 | 2012 |
Social media in second and foreign language teaching and learning: Blogs, wikis, and social networking J Reinhardt Language Teaching 52 (1), 1-39, 2019 | 315 | 2019 |
Gameful second and foreign language teaching and learning: Theory, research, and practice J Reinhardt Springer, 2018 | 259 | 2018 |
Social networking in an intensive English program classroom: A language socialization perspective J Reinhardt, V Zander Calico Journal 28 (2), 326-344, 2011 | 246 | 2011 |
Conceptualizing digital game-mediated L2 learning and pedagogy: Game-enhanced and game-based research and practice J Reinhardt, JM Sykes Digital games in language learning and teaching, 32-49, 2012 | 165 | 2012 |
Aspects of advanced foreign language proficiency: Internet‐mediated German language play JA Belz, J Reinhardt International Journal of Applied Linguistics 14 (3), 324-362, 2004 | 147 | 2004 |
SPECIAL ISSUE COMMENTARY DIGITAL GAME AND PLAY ACTIVITY IN L2 TEACHING AND LEARNING J Reinhardt, JM Sykes Language Learning and Technology, 2014 | 141 | 2014 |
Metaphors for digital games and language learning J Reinhardt, S Thorne The Routledge handbook of language learning and technology, 415-430, 2016 | 85 | 2016 |
Digital gaming in L2 teaching and learning J Reinhardt The handbook of technology and second language teaching and learning, 202-216, 2017 | 82 | 2017 |
Metaphors for social media‐enhanced foreign language teaching and learning J Reinhardt Foreign Language Annals 53 (2), 234-242, 2020 | 79 | 2020 |
Mediation as objectification in the development of professional discourse: A corpus-informed curricular innovation SL Thorne, J Reinhardt, P Golombek Sociocultural theory and the teaching of second languages, 256-284, 2008 | 79 | 2008 |
Multiuser digital games as sites for research and practice JM Sykes, J Reinhardt, SL Thorne Directions and prospects for educational linguistics, 117-135, 2010 | 74 | 2010 |
Beyond comparisons: Frameworks for developing digital L2 literacies J Reinhardt, S Thorne Present and future promises of CALL: From theory and research to new …, 2011 | 73 | 2011 |
Digital literacies as emergent multifarious repertoires J Reinhardt, S Thorne Engaging language learners through CALL: From theory and research to …, 2019 | 64 | 2019 |
Digital games as practices and texts: New literacies and genres in an L2 German classroom J Reinhardt, C Warner, K Lange Digital literacies in foreign and second language education 12, 159-177, 2014 | 64 | 2014 |
Directives in office hour consultations: A corpus-informed investigation of learner and expert usage J Reinhardt English for Specific Purposes 29 (2), 94-107, 2010 | 57 | 2010 |
Using social network-mediated bridging activities to develop socio-pragmatic awareness in elementary Korean J Reinhardt, J Ryu International Journal of Computer-Assisted Language Learning and Teaching …, 2013 | 55 | 2013 |
An ecological analysis of social networking site-mediated identity development J Reinhardt, HI Chen Social networking for language education, 11-30, 2013 | 40 | 2013 |
17 Digital Games as Language-Learning Environments J Reinhardt, SL Thorne Handbook of game-based learning 409, 2020 | 39 | 2020 |